feat(sprint1-step5): migration Tailwind v4 + Zustand — suppression WildCoinContext

- Install tailwindcss @tailwindcss/vite zustand
- useGameStore.ts : Zustand store wrappant economy.ts (tick, click, buy, prestige, buyNode, loadFromServer)
- GameTick.tsx : composant timer 1s
- GeneratorShop.tsx : boutique générateurs Tailwind (remplace Amelioration.jsx)
- EvolutionTree, PrestigePanel, MilestoneBar : rewrite Zustand + Tailwind
- Hud.jsx : rewrite Zustand + Tailwind (suppression Hud.scss)
- BoutiqueCard, Achievements : migrés vers Zustand
- Supprimé : WildCoin/ (4 fichiers), timer/Timer.jsx, useEconomy.ts, Hud.scss
- WildCoinProvider retiré de main.jsx
This commit is contained in:
2026-03-20 13:40:51 +01:00
parent d215e9a33e
commit 307feb711f
20 changed files with 783 additions and 877 deletions

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// EvolutionTree.tsx — Arbre d'Évolution permanent (jamais reset)
// Visible après le premier prestige (prestigeCount >= 1)
import React from "react";
import { useGameStore } from "../store/useGameStore";
import { canBuyEvolutionNode } from "../core/economy";
import type { EvolutionNode } from "../core/economy";
const EFFECT_DESCRIPTIONS: Record<string, (value: number) => string> = {
click_multiplier: (v) => `x${v} puissance de Ponte`,
production_multiplier: (v) => `x${v} production tous générateurs`,
start_bonus: (v) => `+${v} têtards au début de chaque run`,
unlock_generator: () => `Débloque le Lac Mystique dès le début`,
achievement_scaling: (v) => `+${(v * 100).toFixed(0)}% production par succès`,
};
function NodeCard({
node,
canBuy,
onBuy,
}: {
node: EvolutionNode;
canBuy: boolean;
onBuy: () => void;
}) {
return (
<div
className={`flex flex-col gap-2 p-3 rounded-lg border text-sm transition-colors ${
node.unlocked
? "border-emerald-500/50 bg-emerald-950/30"
: canBuy
? "border-amber-500/50 bg-amber-950/20"
: "border-gray-700/50 bg-gray-800/30 opacity-50"
}`}
>
<div className="flex justify-between items-center">
<span className="text-white font-semibold">{node.name}</span>
<span className="text-xs text-gray-400">
{node.unlocked ? "Débloqué" : `${node.cost} ADN`}
</span>
</div>
<p className="text-xs text-gray-300">
{EFFECT_DESCRIPTIONS[node.effect](node.value)}
</p>
{!node.unlocked && (
<button
disabled={!canBuy}
onClick={onBuy}
className={`px-3 py-1 rounded text-xs font-medium transition-colors cursor-pointer ${
canBuy
? "bg-amber-600 hover:bg-amber-500 text-white"
: "bg-gray-700 text-gray-500 cursor-not-allowed"
}`}
>
{canBuy ? "Débloquer" : "Verrouillé"}
</button>
)}
</div>
);
}
export function EvolutionTree() {
const state = useGameStore((s) => s.state);
const buyNode = useGameStore((s) => s.buyNode);
const { evolutionTree, prestigeCount } = state;
if (prestigeCount < 1) return null;
return (
<div className="flex flex-col gap-3 p-4 rounded-xl bg-gray-900/80 backdrop-blur-sm max-w-md w-full">
<div className="flex justify-between items-center">
<h3 className="text-lg font-bold text-white">Arbre d'Évolution</h3>
<span className="text-sm text-amber-300">{state.ancestralDna} ADN</span>
</div>
<div className="flex flex-col gap-2">
{evolutionTree.map((node, index) => (
<React.Fragment key={node.id}>
{index > 0 && (
<div
className={`text-center text-xs ${
evolutionTree[index - 1].unlocked
? "text-emerald-400"
: "text-gray-600"
}`}
>
|
</div>
)}
<NodeCard
node={node}
canBuy={canBuyEvolutionNode(state, node.id)}
onBuy={() => buyNode(node.id)}
/>
</React.Fragment>
))}
</div>
</div>
);
}