feat: cockpit sidebar — design tokens, panels harmonisés, header stats fixe
- Design tokens game dans root.scss (--gp-*) — un seul endroit pour thémiser - game-panels.scss : classes partagées (gp, gp-row, gp-btn, gp-progress, etc.) - CockpitHeader : dashboard résumé (prod/s, ponte, mult, ADN, génération) - Tous les panels refactorisés sur le système gp-* (tailles, couleurs, spacing) - Sidebar structurée en zones : header → progression → générateurs → prestige → évolution
This commit is contained in:
37
Frontend/src/components/CockpitHeader.tsx
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37
Frontend/src/components/CockpitHeader.tsx
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@@ -0,0 +1,37 @@
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// CockpitHeader.tsx — Dashboard résumé toujours visible en haut du cockpit
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import { useGameStore } from "../store/useGameStore";
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import { formatNumber } from "../utils/formatNumber";
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export function CockpitHeader() {
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const productionPerSecond = useGameStore((s) => s.productionPerSecond);
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const { clickMultiplier, prestigeMultiplier, ancestralDna, prestigeCount } =
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useGameStore((s) => s.state);
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return (
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<div className="gp gp-cockpit-header">
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<div className="gp-stat">
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<span className="gp-label">Prod/s</span>
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<span className="gp-value gp-accent-green">
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{formatNumber(productionPerSecond)}
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</span>
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</div>
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<div className="gp-stat">
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<span className="gp-label">Ponte</span>
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<span className="gp-value">x{clickMultiplier}</span>
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</div>
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<div className="gp-stat">
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<span className="gp-label">Mult</span>
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<span className="gp-value">x{prestigeMultiplier.toFixed(1)}</span>
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</div>
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<div className="gp-stat">
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<span className="gp-label">ADN</span>
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<span className="gp-value gp-accent-purple">{ancestralDna}</span>
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</div>
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<div className="gp-stat">
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<span className="gp-label">Gén.</span>
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<span className="gp-value">{prestigeCount}</span>
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</div>
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</div>
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);
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}
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@@ -1,20 +1,18 @@
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// EvolutionTree.tsx — Arbre d'Évolution permanent (jamais reset)
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// Visible après le premier prestige (prestigeCount >= 1)
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import React from "react";
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import { useGameStore } from "../store/useGameStore";
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import { canBuyEvolutionNode } from "../core/economy";
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import type { EvolutionNode } from "../core/economy";
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const EFFECT_DESCRIPTIONS: Record<string, (value: number) => string> = {
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click_multiplier: (v) => `x${v} puissance de Ponte`,
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production_multiplier: (v) => `x${v} production tous générateurs`,
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start_bonus: (v) => `+${v} têtards au début de chaque run`,
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unlock_generator: () => `Débloque le Lac Mystique dès le début`,
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achievement_scaling: (v) => `+${(v * 100).toFixed(0)}% production par succès`,
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const EFFECT_LABELS: Record<string, (v: number) => string> = {
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click_multiplier: (v) => `x${v} ponte`,
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production_multiplier: (v) => `x${v} production`,
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start_bonus: (v) => `+${v} têtards au départ`,
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unlock_generator: () => `Lac Mystique dès le début`,
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achievement_scaling: (v) => `+${(v * 100).toFixed(0)}% prod/succès`,
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};
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function NodeCard({
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function NodeRow({
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node,
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canBuy,
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onBuy,
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@@ -23,36 +21,28 @@ function NodeCard({
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canBuy: boolean;
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onBuy: () => void;
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}) {
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const rowClass = node.unlocked
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? "gp-row gp-row--unlocked"
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: canBuy
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? "gp-row gp-row--evolution"
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: "gp-row gp-row--locked";
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return (
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<div
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className={`flex flex-col gap-2 p-3 rounded-lg border text-sm transition-colors ${
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node.unlocked
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? "border-emerald-500/50 bg-emerald-950/30"
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: canBuy
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? "border-amber-500/50 bg-amber-950/20"
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: "border-gray-700/50 bg-gray-800/30 opacity-50"
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}`}
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>
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<div className="flex justify-between items-center">
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<span className="text-white font-semibold">{node.name}</span>
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<span className="text-xs text-gray-400">
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{node.unlocked ? "Débloqué" : `${node.cost} ADN`}
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</span>
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<div className={rowClass}>
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<div style={{ display: "flex", flexDirection: "column", minWidth: 0 }}>
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<span className="gp-value">{node.name}</span>
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<span className="gp-label">{EFFECT_LABELS[node.effect](node.value)}</span>
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</div>
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<p className="text-xs text-gray-300">
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{EFFECT_DESCRIPTIONS[node.effect](node.value)}
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</p>
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{!node.unlocked && (
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{node.unlocked ? (
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<span className="gp-label gp-accent-green">OK</span>
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) : (
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<button
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disabled={!canBuy}
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onClick={onBuy}
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className={`px-3 py-1 rounded text-xs font-medium transition-colors cursor-pointer ${
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canBuy
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? "bg-amber-600 hover:bg-amber-500 text-white"
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: "bg-gray-700 text-gray-500 cursor-not-allowed"
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}`}
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className={`gp-btn ${canBuy ? "gp-btn--buy" : "gp-btn--disabled"}`}
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style={canBuy ? { background: "#d97706" } : {}}
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>
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{canBuy ? "Débloquer" : "Verrouillé"}
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{node.cost} ADN
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</button>
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)}
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</div>
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@@ -67,33 +57,19 @@ export function EvolutionTree() {
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if (prestigeCount < 1) return null;
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return (
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<div className="flex flex-col gap-3 p-4 rounded-xl bg-gray-900/80 backdrop-blur-sm max-w-md w-full">
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<div className="flex justify-between items-center">
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<h3 className="text-lg font-bold text-white">Arbre d'Évolution</h3>
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<span className="text-sm text-amber-300">{state.ancestralDna} ADN</span>
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</div>
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<div className="flex flex-col gap-2">
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{evolutionTree.map((node, index) => (
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<React.Fragment key={node.id}>
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{index > 0 && (
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<div
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className={`text-center text-xs ${
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evolutionTree[index - 1].unlocked
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? "text-emerald-400"
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: "text-gray-600"
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}`}
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>
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</div>
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)}
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<NodeCard
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node={node}
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canBuy={canBuyEvolutionNode(state, node.id)}
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onBuy={() => buyNode(node.id)}
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/>
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</React.Fragment>
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))}
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<div className="gp">
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<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center" }}>
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<span className="gp-title">Évolution</span>
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<span className="gp-value gp-accent-amber">{state.ancestralDna} ADN</span>
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</div>
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{evolutionTree.map((node) => (
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<NodeRow
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key={node.id}
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node={node}
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canBuy={canBuyEvolutionNode(state, node.id)}
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onBuy={() => buyNode(node.id)}
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/>
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))}
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</div>
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);
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}
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@@ -11,12 +11,10 @@ export function GeneratorShop() {
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const generatorCost = useGameStore((s) => s.generatorCost);
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return (
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<div className="flex flex-col gap-2 p-4 rounded-xl bg-gray-900/80 backdrop-blur-sm max-w-md w-full">
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<div className="flex justify-between items-center">
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<h2 className="text-sm font-bold text-white">Générateurs</h2>
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<span className="text-xs text-emerald-400 font-medium">
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{formatNumber(productionPerSecond)}/s
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</span>
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<div className="gp">
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<div style={{ display: "flex", justifyContent: "space-between", alignItems: "center" }}>
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<span className="gp-title">Générateurs</span>
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<span className="gp-value gp-accent-green">{formatNumber(productionPerSecond)}/s</span>
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</div>
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{generators.map((gen) => {
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const cost = generatorCost(gen);
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@@ -26,32 +24,24 @@ export function GeneratorShop() {
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return (
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<div
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key={gen.id}
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className={`flex items-center justify-between gap-2 p-2.5 rounded-lg border transition-colors ${
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canAfford
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? "border-emerald-500/50 bg-emerald-950/30 hover:bg-emerald-950/50"
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: "border-gray-700/50 bg-gray-800/30 opacity-60"
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}`}
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className={`gp-row ${canAfford ? "gp-row--active" : "gp-row--locked"}`}
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>
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<div className="flex flex-col min-w-0">
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<div className="flex items-center gap-2">
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<span className="text-white font-semibold text-sm">{gen.name}</span>
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<div style={{ display: "flex", flexDirection: "column", minWidth: 0 }}>
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<div style={{ display: "flex", alignItems: "center", gap: "0.3rem" }}>
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<span className="gp-value">{gen.name}</span>
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{gen.owned > 0 && (
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<span className="text-emerald-400 text-xs font-medium">x{gen.owned}</span>
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<span className="gp-label gp-accent-green">x{gen.owned}</span>
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)}
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</div>
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<span className="text-gray-400 text-xs">
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+{gen.baseProduction}/s chacun
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<span className="gp-label">
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+{gen.baseProduction}/s
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{gen.owned > 0 && ` · ${formatNumber(currentProd)}/s total`}
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</span>
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</div>
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<button
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onClick={() => buy(gen.id)}
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disabled={!canAfford}
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className={`shrink-0 px-3 py-1.5 rounded-md text-xs font-medium transition-colors cursor-pointer ${
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canAfford
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? "bg-emerald-600 hover:bg-emerald-500 text-white"
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: "bg-gray-700 text-gray-500 cursor-not-allowed"
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}`}
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className={`gp-btn ${canAfford ? "gp-btn--buy" : "gp-btn--disabled"}`}
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>
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{formatNumber(cost)}
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</button>
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@@ -1,5 +1,4 @@
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// MilestoneBar.tsx — Progression vers le prochain prestige
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// Barre visuelle ressources / 1 000 000
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import { useGameStore } from "../store/useGameStore";
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import { formatNumber } from "../utils/formatNumber";
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@@ -14,24 +13,27 @@ export function MilestoneBar() {
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const remaining = Math.max(PRESTIGE_THRESHOLD - resources, 0);
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return (
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<div className="flex flex-col gap-1 max-w-md w-full">
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<div className="text-xs text-gray-300 flex justify-between">
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<span>Prochaine Génération</span>
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<span>
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<div className="gp" style={{ gap: "0.25rem" }}>
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<div style={{ display: "flex", justifyContent: "space-between" }}>
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<span className="gp-label">Prochaine Génération</span>
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<span className="gp-label">
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{formatNumber(resources)} / {formatNumber(PRESTIGE_THRESHOLD)}
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</span>
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</div>
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<div className="h-2 bg-gray-800 rounded-full overflow-hidden">
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<div className="gp-progress">
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<div
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className="h-full bg-gradient-to-r from-purple-600 to-purple-400 transition-all duration-500 rounded-full"
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style={{ width: `${progressPercent}%` }}
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className="gp-progress-fill"
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style={{
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width: `${progressPercent}%`,
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background: "linear-gradient(90deg, #7c3aed, #a78bfa)",
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}}
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/>
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</div>
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<div className="text-xs text-gray-400 text-right">
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<span className="gp-label" style={{ textAlign: "right" }}>
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{remaining > 0
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? `${formatNumber(remaining)} têtards restants`
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? `${formatNumber(remaining)} restants`
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: "Nouvelle Génération disponible !"}
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</div>
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</span>
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</div>
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);
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}
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@@ -1,12 +1,10 @@
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// PrestigePanel.tsx — Nouvelle Génération (prestige)
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// Visible uniquement quand canPrestige = true (ressources >= 1 000 000)
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import { useGameStore } from "../store/useGameStore";
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import { computePrestigeDna } from "../core/economy";
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export function PrestigePanel() {
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const { prestigeCount, prestigeMultiplier, ancestralDna, lifetimeTadpoles } =
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useGameStore((s) => s.state);
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const { lifetimeTadpoles } = useGameStore((s) => s.state);
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const canPrestige = useGameStore((s) => s.canPrestige);
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const prestige = useGameStore((s) => s.prestige);
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@@ -18,40 +16,26 @@ export function PrestigePanel() {
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`Reset : têtards et générateurs à zéro.\n` +
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`Récompense : +${dnaPreview} ADN Ancestral\n` +
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` +0.1x multiplicateur permanent\n\n` +
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`ADN actuel : ${ancestralDna}\n` +
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`ADN après : ${ancestralDna + dnaPreview}\n` +
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`Multiplicateur : x${prestigeMultiplier.toFixed(1)} → x${(prestigeMultiplier + 0.1).toFixed(1)}\n\n` +
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`L'Arbre d'Évolution persiste.\n\n` +
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`Confirmer la Nouvelle Génération ?`
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`Confirmer ?`
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);
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if (confirmed) prestige();
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};
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return (
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<div className="flex flex-col gap-2 p-4 rounded-xl bg-purple-900/60 backdrop-blur-sm max-w-md w-full">
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<h2 className="text-sm font-bold text-purple-100">Prestige</h2>
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<div className="flex flex-wrap gap-3 text-xs text-purple-200">
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<span>Gén. {prestigeCount}</span>
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<span>Mult x{prestigeMultiplier.toFixed(1)}</span>
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<span>ADN {ancestralDna}</span>
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</div>
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<div className="gp">
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<span className="gp-title">Prestige</span>
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{canPrestige ? (
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<div className="flex flex-col gap-2 mt-1">
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<p className="text-sm text-purple-100">
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<div style={{ display: "flex", flexDirection: "column", gap: "0.4rem" }}>
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<span className="gp-value gp-accent-purple">
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+{dnaPreview} ADN · +0.1x mult
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</p>
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<button
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onClick={handlePrestige}
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className="px-4 py-2 rounded-lg bg-purple-600 hover:bg-purple-500 text-white font-semibold text-sm transition-colors cursor-pointer animate-pulse"
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>
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</span>
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<button onClick={handlePrestige} className="gp-btn gp-btn--prestige">
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Nouvelle Génération
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</button>
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</div>
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) : (
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<p className="text-xs text-purple-300/60">
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Atteins 1M têtards pour prestige
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</p>
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<span className="gp-label">Atteins 1M têtards pour prestige</span>
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)}
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</div>
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);
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Block a user