feat: cockpit sidebar — design tokens, panels harmonisés, header stats fixe

- Design tokens game dans root.scss (--gp-*) — un seul endroit pour thémiser
- game-panels.scss : classes partagées (gp, gp-row, gp-btn, gp-progress, etc.)
- CockpitHeader : dashboard résumé (prod/s, ponte, mult, ADN, génération)
- Tous les panels refactorisés sur le système gp-* (tailles, couleurs, spacing)
- Sidebar structurée en zones : header → progression → générateurs → prestige → évolution
This commit is contained in:
2026-03-20 16:03:59 +01:00
parent 03b41649ee
commit 9065b1c593
9 changed files with 321 additions and 152 deletions

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@@ -0,0 +1,37 @@
// CockpitHeader.tsx — Dashboard résumé toujours visible en haut du cockpit
import { useGameStore } from "../store/useGameStore";
import { formatNumber } from "../utils/formatNumber";
export function CockpitHeader() {
const productionPerSecond = useGameStore((s) => s.productionPerSecond);
const { clickMultiplier, prestigeMultiplier, ancestralDna, prestigeCount } =
useGameStore((s) => s.state);
return (
<div className="gp gp-cockpit-header">
<div className="gp-stat">
<span className="gp-label">Prod/s</span>
<span className="gp-value gp-accent-green">
{formatNumber(productionPerSecond)}
</span>
</div>
<div className="gp-stat">
<span className="gp-label">Ponte</span>
<span className="gp-value">x{clickMultiplier}</span>
</div>
<div className="gp-stat">
<span className="gp-label">Mult</span>
<span className="gp-value">x{prestigeMultiplier.toFixed(1)}</span>
</div>
<div className="gp-stat">
<span className="gp-label">ADN</span>
<span className="gp-value gp-accent-purple">{ancestralDna}</span>
</div>
<div className="gp-stat">
<span className="gp-label">Gén.</span>
<span className="gp-value">{prestigeCount}</span>
</div>
</div>
);
}

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@@ -1,20 +1,18 @@
// EvolutionTree.tsx — Arbre d'Évolution permanent (jamais reset) // EvolutionTree.tsx — Arbre d'Évolution permanent (jamais reset)
// Visible après le premier prestige (prestigeCount >= 1)
import React from "react";
import { useGameStore } from "../store/useGameStore"; import { useGameStore } from "../store/useGameStore";
import { canBuyEvolutionNode } from "../core/economy"; import { canBuyEvolutionNode } from "../core/economy";
import type { EvolutionNode } from "../core/economy"; import type { EvolutionNode } from "../core/economy";
const EFFECT_DESCRIPTIONS: Record<string, (value: number) => string> = { const EFFECT_LABELS: Record<string, (v: number) => string> = {
click_multiplier: (v) => `x${v} puissance de Ponte`, click_multiplier: (v) => `x${v} ponte`,
production_multiplier: (v) => `x${v} production tous générateurs`, production_multiplier: (v) => `x${v} production`,
start_bonus: (v) => `+${v} têtards au début de chaque run`, start_bonus: (v) => `+${v} têtards au départ`,
unlock_generator: () => `Débloque le Lac Mystique dès le début`, unlock_generator: () => `Lac Mystique dès le début`,
achievement_scaling: (v) => `+${(v * 100).toFixed(0)}% production par succès`, achievement_scaling: (v) => `+${(v * 100).toFixed(0)}% prod/succès`,
}; };
function NodeCard({ function NodeRow({
node, node,
canBuy, canBuy,
onBuy, onBuy,
@@ -23,36 +21,28 @@ function NodeCard({
canBuy: boolean; canBuy: boolean;
onBuy: () => void; onBuy: () => void;
}) { }) {
return ( const rowClass = node.unlocked
<div ? "gp-row gp-row--unlocked"
className={`flex flex-col gap-2 p-3 rounded-lg border text-sm transition-colors ${
node.unlocked
? "border-emerald-500/50 bg-emerald-950/30"
: canBuy : canBuy
? "border-amber-500/50 bg-amber-950/20" ? "gp-row gp-row--evolution"
: "border-gray-700/50 bg-gray-800/30 opacity-50" : "gp-row gp-row--locked";
}`}
> return (
<div className="flex justify-between items-center"> <div className={rowClass}>
<span className="text-white font-semibold">{node.name}</span> <div style={{ display: "flex", flexDirection: "column", minWidth: 0 }}>
<span className="text-xs text-gray-400"> <span className="gp-value">{node.name}</span>
{node.unlocked ? "Débloqué" : `${node.cost} ADN`} <span className="gp-label">{EFFECT_LABELS[node.effect](node.value)}</span>
</span>
</div> </div>
<p className="text-xs text-gray-300"> {node.unlocked ? (
{EFFECT_DESCRIPTIONS[node.effect](node.value)} <span className="gp-label gp-accent-green">OK</span>
</p> ) : (
{!node.unlocked && (
<button <button
disabled={!canBuy} disabled={!canBuy}
onClick={onBuy} onClick={onBuy}
className={`px-3 py-1 rounded text-xs font-medium transition-colors cursor-pointer ${ className={`gp-btn ${canBuy ? "gp-btn--buy" : "gp-btn--disabled"}`}
canBuy style={canBuy ? { background: "#d97706" } : {}}
? "bg-amber-600 hover:bg-amber-500 text-white"
: "bg-gray-700 text-gray-500 cursor-not-allowed"
}`}
> >
{canBuy ? "Débloquer" : "Verrouillé"} {node.cost} ADN
</button> </button>
)} )}
</div> </div>
@@ -67,33 +57,19 @@ export function EvolutionTree() {
if (prestigeCount < 1) return null; if (prestigeCount < 1) return null;
return ( return (
<div className="flex flex-col gap-3 p-4 rounded-xl bg-gray-900/80 backdrop-blur-sm max-w-md w-full"> <div className="gp">
<div className="flex justify-between items-center"> <div style={{ display: "flex", justifyContent: "space-between", alignItems: "center" }}>
<h3 className="text-lg font-bold text-white">Arbre d'Évolution</h3> <span className="gp-title">Évolution</span>
<span className="text-sm text-amber-300">{state.ancestralDna} ADN</span> <span className="gp-value gp-accent-amber">{state.ancestralDna} ADN</span>
</div> </div>
<div className="flex flex-col gap-2"> {evolutionTree.map((node) => (
{evolutionTree.map((node, index) => ( <NodeRow
<React.Fragment key={node.id}> key={node.id}
{index > 0 && (
<div
className={`text-center text-xs ${
evolutionTree[index - 1].unlocked
? "text-emerald-400"
: "text-gray-600"
}`}
>
|
</div>
)}
<NodeCard
node={node} node={node}
canBuy={canBuyEvolutionNode(state, node.id)} canBuy={canBuyEvolutionNode(state, node.id)}
onBuy={() => buyNode(node.id)} onBuy={() => buyNode(node.id)}
/> />
</React.Fragment>
))} ))}
</div> </div>
</div>
); );
} }

View File

@@ -11,12 +11,10 @@ export function GeneratorShop() {
const generatorCost = useGameStore((s) => s.generatorCost); const generatorCost = useGameStore((s) => s.generatorCost);
return ( return (
<div className="flex flex-col gap-2 p-4 rounded-xl bg-gray-900/80 backdrop-blur-sm max-w-md w-full"> <div className="gp">
<div className="flex justify-between items-center"> <div style={{ display: "flex", justifyContent: "space-between", alignItems: "center" }}>
<h2 className="text-sm font-bold text-white">Générateurs</h2> <span className="gp-title">Générateurs</span>
<span className="text-xs text-emerald-400 font-medium"> <span className="gp-value gp-accent-green">{formatNumber(productionPerSecond)}/s</span>
{formatNumber(productionPerSecond)}/s
</span>
</div> </div>
{generators.map((gen) => { {generators.map((gen) => {
const cost = generatorCost(gen); const cost = generatorCost(gen);
@@ -26,32 +24,24 @@ export function GeneratorShop() {
return ( return (
<div <div
key={gen.id} key={gen.id}
className={`flex items-center justify-between gap-2 p-2.5 rounded-lg border transition-colors ${ className={`gp-row ${canAfford ? "gp-row--active" : "gp-row--locked"}`}
canAfford
? "border-emerald-500/50 bg-emerald-950/30 hover:bg-emerald-950/50"
: "border-gray-700/50 bg-gray-800/30 opacity-60"
}`}
> >
<div className="flex flex-col min-w-0"> <div style={{ display: "flex", flexDirection: "column", minWidth: 0 }}>
<div className="flex items-center gap-2"> <div style={{ display: "flex", alignItems: "center", gap: "0.3rem" }}>
<span className="text-white font-semibold text-sm">{gen.name}</span> <span className="gp-value">{gen.name}</span>
{gen.owned > 0 && ( {gen.owned > 0 && (
<span className="text-emerald-400 text-xs font-medium">x{gen.owned}</span> <span className="gp-label gp-accent-green">x{gen.owned}</span>
)} )}
</div> </div>
<span className="text-gray-400 text-xs"> <span className="gp-label">
+{gen.baseProduction}/s chacun +{gen.baseProduction}/s
{gen.owned > 0 && ` · ${formatNumber(currentProd)}/s total`} {gen.owned > 0 && ` · ${formatNumber(currentProd)}/s total`}
</span> </span>
</div> </div>
<button <button
onClick={() => buy(gen.id)} onClick={() => buy(gen.id)}
disabled={!canAfford} disabled={!canAfford}
className={`shrink-0 px-3 py-1.5 rounded-md text-xs font-medium transition-colors cursor-pointer ${ className={`gp-btn ${canAfford ? "gp-btn--buy" : "gp-btn--disabled"}`}
canAfford
? "bg-emerald-600 hover:bg-emerald-500 text-white"
: "bg-gray-700 text-gray-500 cursor-not-allowed"
}`}
> >
{formatNumber(cost)} {formatNumber(cost)}
</button> </button>

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@@ -1,5 +1,4 @@
// MilestoneBar.tsx — Progression vers le prochain prestige // MilestoneBar.tsx — Progression vers le prochain prestige
// Barre visuelle ressources / 1 000 000
import { useGameStore } from "../store/useGameStore"; import { useGameStore } from "../store/useGameStore";
import { formatNumber } from "../utils/formatNumber"; import { formatNumber } from "../utils/formatNumber";
@@ -14,24 +13,27 @@ export function MilestoneBar() {
const remaining = Math.max(PRESTIGE_THRESHOLD - resources, 0); const remaining = Math.max(PRESTIGE_THRESHOLD - resources, 0);
return ( return (
<div className="flex flex-col gap-1 max-w-md w-full"> <div className="gp" style={{ gap: "0.25rem" }}>
<div className="text-xs text-gray-300 flex justify-between"> <div style={{ display: "flex", justifyContent: "space-between" }}>
<span>Prochaine Génération</span> <span className="gp-label">Prochaine Génération</span>
<span> <span className="gp-label">
{formatNumber(resources)} / {formatNumber(PRESTIGE_THRESHOLD)} {formatNumber(resources)} / {formatNumber(PRESTIGE_THRESHOLD)}
</span> </span>
</div> </div>
<div className="h-2 bg-gray-800 rounded-full overflow-hidden"> <div className="gp-progress">
<div <div
className="h-full bg-gradient-to-r from-purple-600 to-purple-400 transition-all duration-500 rounded-full" className="gp-progress-fill"
style={{ width: `${progressPercent}%` }} style={{
width: `${progressPercent}%`,
background: "linear-gradient(90deg, #7c3aed, #a78bfa)",
}}
/> />
</div> </div>
<div className="text-xs text-gray-400 text-right"> <span className="gp-label" style={{ textAlign: "right" }}>
{remaining > 0 {remaining > 0
? `${formatNumber(remaining)} têtards restants` ? `${formatNumber(remaining)} restants`
: "Nouvelle Génération disponible !"} : "Nouvelle Génération disponible !"}
</div> </span>
</div> </div>
); );
} }

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@@ -1,12 +1,10 @@
// PrestigePanel.tsx — Nouvelle Génération (prestige) // PrestigePanel.tsx — Nouvelle Génération (prestige)
// Visible uniquement quand canPrestige = true (ressources >= 1 000 000)
import { useGameStore } from "../store/useGameStore"; import { useGameStore } from "../store/useGameStore";
import { computePrestigeDna } from "../core/economy"; import { computePrestigeDna } from "../core/economy";
export function PrestigePanel() { export function PrestigePanel() {
const { prestigeCount, prestigeMultiplier, ancestralDna, lifetimeTadpoles } = const { lifetimeTadpoles } = useGameStore((s) => s.state);
useGameStore((s) => s.state);
const canPrestige = useGameStore((s) => s.canPrestige); const canPrestige = useGameStore((s) => s.canPrestige);
const prestige = useGameStore((s) => s.prestige); const prestige = useGameStore((s) => s.prestige);
@@ -18,40 +16,26 @@ export function PrestigePanel() {
`Reset : têtards et générateurs à zéro.\n` + `Reset : têtards et générateurs à zéro.\n` +
`Récompense : +${dnaPreview} ADN Ancestral\n` + `Récompense : +${dnaPreview} ADN Ancestral\n` +
` +0.1x multiplicateur permanent\n\n` + ` +0.1x multiplicateur permanent\n\n` +
`ADN actuel : ${ancestralDna}\n` +
`ADN après : ${ancestralDna + dnaPreview}\n` +
`Multiplicateur : x${prestigeMultiplier.toFixed(1)} → x${(prestigeMultiplier + 0.1).toFixed(1)}\n\n` +
`L'Arbre d'Évolution persiste.\n\n` + `L'Arbre d'Évolution persiste.\n\n` +
`Confirmer la Nouvelle Génération ?` `Confirmer ?`
); );
if (confirmed) prestige(); if (confirmed) prestige();
}; };
return ( return (
<div className="flex flex-col gap-2 p-4 rounded-xl bg-purple-900/60 backdrop-blur-sm max-w-md w-full"> <div className="gp">
<h2 className="text-sm font-bold text-purple-100">Prestige</h2> <span className="gp-title">Prestige</span>
<div className="flex flex-wrap gap-3 text-xs text-purple-200">
<span>Gén. {prestigeCount}</span>
<span>Mult x{prestigeMultiplier.toFixed(1)}</span>
<span>ADN {ancestralDna}</span>
</div>
{canPrestige ? ( {canPrestige ? (
<div className="flex flex-col gap-2 mt-1"> <div style={{ display: "flex", flexDirection: "column", gap: "0.4rem" }}>
<p className="text-sm text-purple-100"> <span className="gp-value gp-accent-purple">
+{dnaPreview} ADN · +0.1x mult +{dnaPreview} ADN · +0.1x mult
</p> </span>
<button <button onClick={handlePrestige} className="gp-btn gp-btn--prestige">
onClick={handlePrestige}
className="px-4 py-2 rounded-lg bg-purple-600 hover:bg-purple-500 text-white font-semibold text-sm transition-colors cursor-pointer animate-pulse"
>
Nouvelle Génération Nouvelle Génération
</button> </button>
</div> </div>
) : ( ) : (
<p className="text-xs text-purple-300/60"> <span className="gp-label">Atteins 1M têtards pour prestige</span>
Atteins 1M têtards pour prestige
</p>
)} )}
</div> </div>
); );

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@@ -8,17 +8,16 @@ import { GeneratorShop } from "../components/GeneratorShop";
import { PrestigePanel } from "../components/PrestigePanel"; import { PrestigePanel } from "../components/PrestigePanel";
import { EvolutionTree } from "../components/EvolutionTree"; import { EvolutionTree } from "../components/EvolutionTree";
import { MilestoneBar } from "../components/MilestoneBar"; import { MilestoneBar } from "../components/MilestoneBar";
import { CockpitHeader } from "../components/CockpitHeader";
import { ACHIEVEMENTS } from "../data/achievements"; import { ACHIEVEMENTS } from "../data/achievements";
import "../scss/home.scss"; import "../scss/home.scss";
import "../scss/components/game-panels.scss";
export default function Home() { export default function Home() {
const [toggleRain] = useOutletContext(); const [toggleRain] = useOutletContext();
const click = useGameStore((s) => s.click); const click = useGameStore((s) => s.click);
const resources = useGameStore((s) => s.state.resources); const resources = useGameStore((s) => s.state.resources);
const clickMultiplier = useGameStore((s) => s.state.clickMultiplier); const clickMultiplier = useGameStore((s) => s.state.clickMultiplier);
const productionPerSecond = useGameStore((s) => s.productionPerSecond);
const state = useGameStore((s) => s.state);
const prestigeMultiplier = state.prestigeMultiplier;
const createParticle = useCallback((clientX, clientY) => { const createParticle = useCallback((clientX, clientY) => {
const particle = document.createElement("span"); const particle = document.createElement("span");
@@ -122,24 +121,20 @@ export default function Home() {
<div className="text-center text-3xl md:text-4xl font-bold text-white drop-shadow-lg font-[var(--font)] select-none pointer-events-none"> <div className="text-center text-3xl md:text-4xl font-bold text-white drop-shadow-lg font-[var(--font)] select-none pointer-events-none">
{formatNumber(resources)} {formatNumber(resources)}
</div> </div>
<div className="stats-bar">
<span>{formatNumber(productionPerSecond)}/s</span>
<span className="stats-sep">·</span>
<span>x{clickMultiplier} ponte</span>
<span className="stats-sep">·</span>
<span>x{prestigeMultiplier.toFixed(1)} mult</span>
</div>
</div> </div>
</div> </div>
{/* Game panels — sidebar (right desktop, bottom mobile) */} {/* Cockpit — sidebar structurée en zones */}
<aside className="game-sidebar"> <aside className="game-sidebar">
<CockpitHeader />
<div className="gp-sep" />
<MilestoneBar /> <MilestoneBar />
<GeneratorShop /> <GeneratorShop />
<div className="gp-sep" />
<PrestigePanel /> <PrestigePanel />
<EvolutionTree /> <EvolutionTree />
<a href="/achievements" className="achieve-badge"> <a href="/achievements" className="achieve-badge">
{ACHIEVEMENTS.filter((a) => a.check(state)).length}/{ACHIEVEMENTS.length} succès {ACHIEVEMENTS.filter((a) => a.check(useGameStore.getState().state)).length}/{ACHIEVEMENTS.length} succès
</a> </a>
</aside> </aside>
</main> </main>

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@@ -0,0 +1,172 @@
// game-panels.scss — Système de style partagé pour tous les panels du cockpit
// Modifier les tokens dans root.scss, pas ici.
// --- Panel de base ---
.gp {
display: flex;
flex-direction: column;
gap: var(--gp-gap);
padding: var(--gp-padding);
background: var(--gp-bg);
backdrop-filter: blur(8px);
border: 1px solid var(--gp-border);
border-radius: var(--gp-radius);
}
.gp-title {
font-family: var(--font);
font-size: var(--gp-title);
font-weight: 700;
color: var(--gp-text-color);
letter-spacing: 0.02em;
text-transform: uppercase;
}
.gp-label {
font-family: var(--font);
font-size: var(--gp-text-sm);
font-weight: 500;
color: var(--gp-text-muted);
}
.gp-value {
font-family: var(--font);
font-size: var(--gp-text);
font-weight: 600;
color: var(--gp-text-color);
}
.gp-accent-green { color: var(--gp-accent-green); }
.gp-accent-purple { color: var(--gp-accent-purple); }
.gp-accent-amber { color: var(--gp-accent-amber); }
// --- Row item (générateur, noeud évolution) ---
.gp-row {
display: flex;
align-items: center;
justify-content: space-between;
gap: 0.4rem;
padding: 0.4rem 0.5rem;
border-radius: calc(var(--gp-radius) - 0.15rem);
border: 1px solid transparent;
transition: background 0.15s ease, border-color 0.15s ease;
}
.gp-row--active {
border-color: rgba(16, 185, 129, 0.3);
background: var(--gp-accent-green-bg);
&:hover {
background: rgba(16, 185, 129, 0.18);
}
}
.gp-row--locked {
border-color: var(--gp-border);
background: rgba(255, 255, 255, 0.02);
opacity: 0.5;
}
.gp-row--evolution {
border-color: rgba(251, 191, 36, 0.3);
background: var(--gp-accent-amber-bg);
}
.gp-row--unlocked {
border-color: rgba(16, 185, 129, 0.3);
background: var(--gp-accent-green-bg);
}
// --- Bouton achat ---
.gp-btn {
font-family: var(--font);
font-size: var(--gp-text-sm);
font-weight: 600;
padding: 0.3rem 0.6rem;
border-radius: 0.4rem;
border: none;
cursor: pointer;
transition: background 0.15s ease;
white-space: nowrap;
}
.gp-btn--buy {
background: var(--gp-btn-bg);
color: white;
&:hover {
background: var(--gp-btn-bg-hover);
}
}
.gp-btn--disabled {
background: var(--gp-btn-disabled);
color: var(--gp-btn-text-disabled);
cursor: not-allowed;
}
.gp-btn--prestige {
background: #7c3aed;
color: white;
padding: 0.4rem 0.8rem;
font-size: var(--gp-text);
animation: gp-pulse 2s ease-in-out infinite;
&:hover {
background: #8b5cf6;
}
}
@keyframes gp-pulse {
0%, 100% { box-shadow: 0 0 0 0 rgba(124, 58, 237, 0.4); }
50% { box-shadow: 0 0 0 6px rgba(124, 58, 237, 0); }
}
// --- Header cockpit (stats résumé) ---
.gp-cockpit-header {
display: flex;
justify-content: space-between;
align-items: center;
flex-wrap: wrap;
gap: 0.3rem;
}
.gp-stat {
display: flex;
flex-direction: column;
align-items: center;
gap: 0.1rem;
min-width: 3.5rem;
}
// --- Progress bar ---
.gp-progress {
height: 0.35rem;
background: rgba(255, 255, 255, 0.08);
border-radius: 1rem;
overflow: hidden;
}
.gp-progress-fill {
height: 100%;
border-radius: 1rem;
transition: width 0.5s ease;
}
// --- Section separator ---
.gp-sep {
height: 1px;
background: var(--gp-border);
margin: 0.15rem 0;
}
// --- Zone titles in sidebar ---
.gp-zone-label {
font-family: var(--font);
font-size: var(--gp-text-sm);
font-weight: 600;
color: var(--gp-text-muted);
text-transform: uppercase;
letter-spacing: 0.06em;
padding-left: 0.2rem;
}

View File

@@ -47,45 +47,29 @@
} }
} }
// --- Stats bar sous le compteur --- // --- Stats sous le compteur ---
.click-zone-stats { .click-zone-stats {
display: flex; display: flex;
flex-direction: column; flex-direction: column;
align-items: center; align-items: center;
gap: 0.3rem;
pointer-events: none; pointer-events: none;
user-select: none; user-select: none;
} }
.stats-bar {
display: flex;
align-items: center;
gap: 0.4rem;
font-family: var(--font);
font-size: 0.85rem;
font-weight: 500;
color: rgba(255, 255, 255, 0.7);
text-shadow: 0 1px 3px rgba(0, 0, 0, 0.5);
}
.stats-sep {
opacity: 0.4;
}
// --- Badge achievements sidebar --- // --- Badge achievements sidebar ---
.achieve-badge { .achieve-badge {
display: block; display: block;
text-align: center; text-align: center;
padding: 0.5rem; padding: 0.4rem;
border-radius: 0.5rem; border-radius: var(--gp-radius);
background: rgba(16, 185, 129, 0.1); background: var(--gp-accent-green-bg);
border: 1px solid rgba(16, 185, 129, 0.2); border: 1px solid rgba(16, 185, 129, 0.2);
font-family: var(--font); font-family: var(--font);
font-size: 0.8rem; font-size: var(--gp-text-sm);
font-weight: 500; font-weight: 600;
color: #6ee7b7; color: var(--gp-accent-green);
text-decoration: none; text-decoration: none;
transition: all 0.15s ease; transition: all 0.15s ease;

View File

@@ -17,6 +17,35 @@
--bg-color: var(--color-blue-light); --bg-color: var(--color-blue-light);
--font: "Hanken Grotesk", sans-serif; --font: "Hanken Grotesk", sans-serif;
// --- Game panel tokens ---
--gp-bg: rgba(17, 17, 17, 0.75);
--gp-bg-hover: rgba(17, 17, 17, 0.85);
--gp-border: rgba(255, 255, 255, 0.08);
--gp-radius: 0.75rem;
--gp-padding: 0.75rem;
--gp-gap: 0.5rem;
// Text
--gp-title: 0.8rem;
--gp-text: 0.75rem;
--gp-text-sm: 0.65rem;
--gp-text-color: rgba(255, 255, 255, 0.9);
--gp-text-muted: rgba(255, 255, 255, 0.5);
// Accent colors
--gp-accent-green: #34d399;
--gp-accent-purple: #a78bfa;
--gp-accent-amber: #fbbf24;
--gp-accent-green-bg: rgba(16, 185, 129, 0.12);
--gp-accent-purple-bg: rgba(139, 92, 246, 0.12);
--gp-accent-amber-bg: rgba(251, 191, 36, 0.12);
// Buttons
--gp-btn-bg: #059669;
--gp-btn-bg-hover: #10b981;
--gp-btn-disabled: rgba(255, 255, 255, 0.08);
--gp-btn-text-disabled: rgba(255, 255, 255, 0.3);
} }
a { a {