feat: Sprint 3 — Prestige Loop endless
Some checks failed
CI/CD — Build & Deploy / Build & Deploy (push) Failing after 35s

- Migration saves: saveVersion pattern + migrateSave lazy (v1→v2)
- Formule ADN rebalancée: log10 + clamp min 1 + cap bonus ×4
- Prestige Experience: modal fullscreen, preview ADN, stats run, best run
- Arbre V2: 25 nœuds, 3 capstones, post-capstones repeatables (scaling par tranche)
- Convergence évolutif Alpha→Omega (tier system)
- Reset arbre: 1 gratuit/prestige, payant linéaire au-delà
- Milestones prestige: 8 paliers (1→100), cosmétiques exclusifs, bonus gameplay
- balance.ts: constantes centralisées pour playtest
- 136 tests green, 0 regression
This commit is contained in:
2026-03-28 18:24:24 +01:00
parent f80f071c24
commit ed8cf87d4e
22 changed files with 1917 additions and 158 deletions

View File

@@ -5,6 +5,7 @@ import { useEffect, useRef, useCallback, useState } from "react";
import { useAuth } from "../context/AuthContext";
import { useGameStore } from "../store/useGameStore";
import type { GameState } from "../core/economy";
import { migrateSave } from "../core/migrateSave";
const SAVE_INTERVAL_MS = 30_000; // 30 seconds
const BACKEND_URL = import.meta.env.VITE_BACKEND_URL || "http://localhost:3310";
@@ -51,9 +52,10 @@ export function useSaveSync({ getGameState, onLoad, playTimeSeconds }: SaveSyncO
apiRequest("/save").then((data) => {
if (data?.gameState) {
onLoad(data.gameState);
const migrated = migrateSave(data.gameState);
onLoad(migrated);
lastSaveRef.current = data.lastSave;
console.info("[SaveSync] Loaded save from server — server is authority");
console.info("[SaveSync] Loaded save from server — server is authority (v%d)", migrated.saveVersion);
} else {
console.info("[SaveSync] No server save found — starting fresh");
}
@@ -99,7 +101,8 @@ export function useSaveSync({ getGameState, onLoad, playTimeSeconds }: SaveSyncO
setTimeout(() => apiRequest("/save").then((data) => {
if (data?.gameState && data.lastSave) {
if (!lastSaveRef.current || new Date(data.lastSave) > new Date(lastSaveRef.current)) {
onLoad(data.gameState);
const migrated = migrateSave(data.gameState);
onLoad(migrated);
lastSaveRef.current = data.lastSave;
console.info("[SaveSync] Reloaded from server on focus");
}