{#if inventory.length > 0} {#each SLOT_ORDER as slot, si} {@const slotCosmetics = ownedCosmetics.filter((c) => c.slot === slot)} {#if slotCosmetics.length > 0} {SLOT_ICONS[slot]} {SLOT_LABELS[slot]} {#each slotCosmetics as cos} {@const isEquipped = equipped[slot] === cos.id} {cos.name} {cos.description} isEquipped ? game.unequipCosmetic(slot) : game.equipCosmetic(cos.id)} class="gp-btn {isEquipped ? 'gp-btn--disabled' : 'gp-btn--buy'}" > {isEquipped ? 'Retirer' : 'Equiper'} {/each} {/if} {/each} {/if}