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ClickerZ/Frontend/src/lib/components/PrestigeScreen.svelte
Tetardtek 10ff2d32f5
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fix: refactor store to direct $state exports + Object.assign mutation
Svelte 5 can't export reassigned $state — use const $state + Object.assign.
All components now import state/actions directly (no gameStore wrapper).
Deep reactivity works: evolutionTree nodes, generators, cosmetics all tracked.
2026-03-28 20:23:57 +01:00

163 lines
5.9 KiB
Svelte

<script lang="ts">
import { fly, scale, fade } from 'svelte/transition';
import { quintOut, backOut } from 'svelte/easing';
import { state, refs, prestige, closePrestige } from '$lib/stores/game.svelte';
import { computePrestigeDna, getPrestigeDnaBonus, getPrestigeThreshold } from '$lib/core/economy';
import { formatNumber } from '$lib/utils/formatNumber';
function formatDuration(ms: number): string {
const totalSeconds = Math.floor(ms / 1000);
const hours = Math.floor(totalSeconds / 3600);
const minutes = Math.floor((totalSeconds % 3600) / 60);
const seconds = totalSeconds % 60;
if (hours > 0) return `${hours}h ${minutes}m`;
if (minutes > 0) return `${minutes}m ${seconds}s`;
return `${seconds}s`;
}
let baseDna = $derived(computePrestigeDna(state.lifetimeTadpoles, state.prestigeCount));
let dnaBonus = $derived(getPrestigeDnaBonus(state.evolutionTree));
let dnaPreview = $derived(Math.floor(baseDna * (1 + dnaBonus)));
let threshold = $derived(getPrestigeThreshold(state));
let canPrestige = $derived(state.lifetimeTadpoles >= threshold);
let runDuration = $derived(Date.now() - state.runStats.startedAt);
let bestRun = $derived(state.runStats.bestRun);
let isBestAdn = $derived(!bestRun || dnaPreview > bestRun.adn);
let isBestTadpoles = $derived(!bestRun || state.lifetimeTadpoles > bestRun.tadpoles);
function handlePrestige() {
if (canPrestige) prestige();
}
</script>
<svelte:window onkeydown={(e) => { if (e.key === 'Escape' && refs.showPrestigeScreen) closePrestige(); }} />
{#if refs.showPrestigeScreen}
<!-- Backdrop -->
<div
class="fixed inset-0 z-50 flex items-center justify-center"
style="background: rgba(0,0,0,0.85); backdrop-filter: blur(8px);"
transition:fade={{ duration: 300 }}
>
<!-- Modal card -->
<div
class="gp max-w-md w-full mx-4"
in:scale={{ duration: 400, start: 0.85, easing: backOut }}
out:scale={{ duration: 200, start: 0.95 }}
>
<!-- Header with generation number -->
<div class="text-center" in:fly={{ y: -20, delay: 100, duration: 400, easing: quintOut }}>
<span class="gp-title text-lg!">Nouvelle Generation</span>
<p class="gp-label mt-1">Generation #{state.prestigeCount + 1}</p>
</div>
<div class="gp-sep"></div>
<!-- ADN Preview — the hero number -->
<div
class="flex flex-col items-center gap-1 py-3"
in:scale={{ delay: 200, duration: 500, start: 0.5, easing: backOut }}
>
<span class="gp-label">ADN Ancestral</span>
<span
class="text-4xl font-extrabold"
style="color: #a78bfa; font-family: var(--font); text-shadow: 0 0 20px rgba(167,139,250,0.4);"
>
+{formatNumber(dnaPreview)}
</span>
{#if dnaBonus > 0}
<span class="gp-label">(base {formatNumber(baseDna)} + {Math.round(dnaBonus * 100)}% arbre)</span>
{/if}
<span class="gp-label mt-1">Total apres : {formatNumber(state.ancestralDna + dnaPreview)} ADN</span>
</div>
<div class="gp-sep"></div>
<!-- Run Stats -->
<div class="flex flex-col gap-2" in:fly={{ y: 20, delay: 300, duration: 400, easing: quintOut }}>
<span class="gp-zone-label">Stats de la run</span>
<div class="flex justify-between">
<span class="gp-label">Duree</span>
<span class="gp-value">{formatDuration(runDuration)}</span>
</div>
<div class="flex justify-between">
<span class="gp-label">Tetards produits</span>
<span class="gp-value {isBestTadpoles ? 'gp-accent-green' : ''}">
{formatNumber(state.lifetimeTadpoles)}
{#if isBestTadpoles && bestRun}{/if}
</span>
</div>
<div class="flex justify-between">
<span class="gp-label">ADN cette run</span>
<span class="gp-value {isBestAdn ? 'gp-accent-green' : ''}">
{formatNumber(dnaPreview)}
{#if isBestAdn && bestRun}{/if}
</span>
</div>
{#if bestRun}
<div class="flex justify-between">
<span class="gp-label">Vitesse vs meilleure</span>
<span class="gp-value {runDuration < bestRun.duration ? 'gp-accent-green' : 'gp-accent-amber'}">
{#if runDuration < bestRun.duration}
{Math.round((1 - runDuration / bestRun.duration) * 100)}% plus rapide
{:else if runDuration > bestRun.duration}
{Math.round((runDuration / bestRun.duration - 1) * 100)}% plus lent
{:else}
identique
{/if}
</span>
</div>
{/if}
</div>
{#if bestRun}
<div class="gp-sep"></div>
<div class="flex flex-col gap-1" in:fly={{ y: 15, delay: 400, duration: 300, easing: quintOut }}>
<span class="gp-zone-label">Meilleure run</span>
<div class="flex justify-between">
<span class="gp-label">Duree</span>
<span class="gp-value">{formatDuration(bestRun.duration)}</span>
</div>
<div class="flex justify-between">
<span class="gp-label">ADN</span>
<span class="gp-value gp-accent-purple">{formatNumber(bestRun.adn)}</span>
</div>
</div>
{/if}
<div class="gp-sep"></div>
<!-- Reset info -->
<div class="text-center" in:fade={{ delay: 350, duration: 300 }}>
<p class="gp-label">Tetards et generateurs remis a zero.</p>
<p class="gp-label">Arbre d'Evolution et cosmetiques conserves.</p>
<p class="gp-label mt-1 gp-accent-green">+1 reset d'arbre gratuit offert.</p>
</div>
<!-- Actions -->
<div class="flex gap-2 mt-1" in:fly={{ y: 20, delay: 450, duration: 300, easing: quintOut }}>
<button
onclick={() => closePrestige()}
class="gp-btn flex-1 py-2.5! text-[0.8rem]!"
style="background: rgba(255,255,255,0.06); color: rgba(255,255,255,0.6);"
>
Annuler
</button>
{#if canPrestige}
<button onclick={handlePrestige} class="gp-btn gp-btn--prestige flex-1 py-2.5! text-[0.8rem]!">
Nouvelle Generation
</button>
{:else}
<button class="gp-btn gp-btn--disabled flex-1 py-2.5!" disabled>
{formatNumber(threshold - state.lifetimeTadpoles)} manquants
</button>
{/if}
</div>
</div>
</div>
{/if}