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ClickerZ/Backend/src/models/GameSaveManager.js
Tetardtek ed8cf87d4e
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feat: Sprint 3 — Prestige Loop endless
- Migration saves: saveVersion pattern + migrateSave lazy (v1→v2)
- Formule ADN rebalancée: log10 + clamp min 1 + cap bonus ×4
- Prestige Experience: modal fullscreen, preview ADN, stats run, best run
- Arbre V2: 25 nœuds, 3 capstones, post-capstones repeatables (scaling par tranche)
- Convergence évolutif Alpha→Omega (tier system)
- Reset arbre: 1 gratuit/prestige, payant linéaire au-delà
- Milestones prestige: 8 paliers (1→100), cosmétiques exclusifs, bonus gameplay
- balance.ts: constantes centralisées pour playtest
- 136 tests green, 0 regression
2026-03-28 18:24:24 +01:00

46 lines
1.4 KiB
JavaScript

const AbstractManager = require("./AbstractManager");
class GameSaveManager extends AbstractManager {
constructor() {
super({ table: "game_saves" });
}
async getByUserId(userId) {
const [rows] = await this.database.query(
`SELECT * FROM ${this.table} WHERE user_id = ?`,
[userId]
);
return rows[0] ?? null;
}
async upsert(userId, gameState, metadata) {
const { lifetimeTadpoles, prestigeCount, playTimeSeconds } = metadata;
const saveVersion = gameState.saveVersion ?? 1;
const gameStateJson = JSON.stringify(gameState);
const [result] = await this.database.query(
`INSERT INTO ${this.table} (user_id, game_state, save_version, lifetime_tadpoles, prestige_count, play_time_seconds)
VALUES (?, ?, ?, ?, ?, ?)
ON DUPLICATE KEY UPDATE
game_state = VALUES(game_state),
save_version = VALUES(save_version),
lifetime_tadpoles = VALUES(lifetime_tadpoles),
prestige_count = VALUES(prestige_count),
play_time_seconds = VALUES(play_time_seconds),
last_save = CURRENT_TIMESTAMP`,
[userId, gameStateJson, saveVersion, lifetimeTadpoles, prestigeCount, playTimeSeconds]
);
return result.affectedRows;
}
async delete(userId) {
await this.database.query(
`DELETE FROM ${this.table} WHERE user_id = ?`,
[userId]
);
}
}
module.exports = GameSaveManager;