feat: Sprint 2 — moteur de combat PvE TetaRdPG
Moteur combat stateless (POST /api/combat/start résout le combat complet). Formules GDD : Mêlée/Distance/Magie × 1.5, critique (5% + Chance×0.2%), esquive (5% + Chance×0.1%). 5 monstres seedés (Têtard Vase → Golem de Boue, level 1–9). Level up : XP → seuil atteint → level++, +5 statPoints. Persiste combat_logs (jsonb rounds). Validé : victoire, défaite, 401, 400, 404.
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src/combat/combat.module.ts
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src/combat/combat.module.ts
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import { Module } from '@nestjs/common';
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import { TypeOrmModule } from '@nestjs/typeorm';
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import { Character } from '../character/entities/character.entity';
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import { CombatLog } from './combat-log.entity';
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import { CombatService } from './combat.service';
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import { CombatController } from './combat.controller';
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import { MonsterModule } from '../monster/monster.module';
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import { AuthModule } from '../auth/auth.module';
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@Module({
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imports: [
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TypeOrmModule.forFeature([Character, CombatLog]),
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MonsterModule,
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AuthModule,
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],
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controllers: [CombatController],
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providers: [CombatService],
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})
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export class CombatModule {}
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