feat(sprint5): quest system + arcs + rebalance endurance/damage/xp
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Quest system:
  4 entities (quest_arcs, quests, player_quests, player_quest_arcs)
  Arc "Les Marais du Têtard" (4 quêtes narratives)
  3 quêtes standalone répétables (chasse/forge/craft)
  5 achievements liés (quests_completed + quest_arc_completed)
  Event-driven: combat/forge/craft/loot émettent quest.progress
  API: available, active, completed, accept, claim, arcs

Rebalance:
  Endurance coût combat 10→5, regen 6min→3min (20/h), repos 20→10
  Dégâts joueur +3 base (plus de combats de 13 tours au level 1)
  Défaite endurance penalty 50→25
  XP monstres réduite (25→8 Têtard, 130→50 Golem) — quêtes = source principale
This commit is contained in:
2026-03-24 16:34:37 +01:00
parent 93b34b1f7b
commit 7651f3d8aa
16 changed files with 775 additions and 6 deletions

View File

@@ -14,8 +14,8 @@ import { User } from '../user/user.entity';
import { xpRequiredForLevel } from '../combat/combat.engine';
const STAT_POOL = 10; // 5 stats × 1 base + 5 points à distribuer
const ENDURANCE_REGEN_MINUTES = 6; // 1 pt d'endurance toutes les 6 min = 10 pts/heure
const REST_ENDURANCE_COST = 20;
const ENDURANCE_REGEN_MINUTES = 3; // 1 pt d'endurance toutes les 3 min = 20 pts/heure
const REST_ENDURANCE_COST = 10;
const REST_HP_REGEN_RATIO = 0.5; // +50% hpMax
@Injectable()