feat(sprint5): quest system + arcs + rebalance endurance/damage/xp
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Quest system:
  4 entities (quest_arcs, quests, player_quests, player_quest_arcs)
  Arc "Les Marais du Têtard" (4 quêtes narratives)
  3 quêtes standalone répétables (chasse/forge/craft)
  5 achievements liés (quests_completed + quest_arc_completed)
  Event-driven: combat/forge/craft/loot émettent quest.progress
  API: available, active, completed, accept, claim, arcs

Rebalance:
  Endurance coût combat 10→5, regen 6min→3min (20/h), repos 20→10
  Dégâts joueur +3 base (plus de combats de 13 tours au level 1)
  Défaite endurance penalty 50→25
  XP monstres réduite (25→8 Têtard, 130→50 Golem) — quêtes = source principale
This commit is contained in:
2026-03-24 16:34:37 +01:00
parent 93b34b1f7b
commit 7651f3d8aa
16 changed files with 775 additions and 6 deletions

View File

@@ -18,8 +18,8 @@ import {
CombatantStats,
} from './combat.engine';
const COMBAT_ENDURANCE_COST = 10;
const DEFEAT_ENDURANCE_PENALTY = 50;
const COMBAT_ENDURANCE_COST = 5;
const DEFEAT_ENDURANCE_PENALTY = 25;
const DEFEAT_HP_RATIO = 0.2; // 20% hpMax à la défaite
const VICTORY_HP_REGEN_RATIO = 0.1; // +10% hpMax à la victoire
const DEFEAT_GOLD_LOSS_RATIO = 0.05; // perte 5% or à la défaite
@@ -171,6 +171,9 @@ export class CombatService {
if (result.winner === 'player' && monster.dropMaterialId && Math.random() < 0.4) {
await this.materialService.addMaterial(character.id, monster.dropMaterialId, 1);
lootMaterial = { name: 'matériau', quantity: 1 };
this.eventEmitter.emit('quest.progress', {
characterId: character.id, type: 'gather_material', targetId: monster.dropMaterialId, increment: 1,
});
}
// Persister le log
@@ -203,6 +206,13 @@ export class CombatService {
this.eventEmitter.emit('community.contribute', {
characterId: character.id, type: 'total_gold_earned', increment: result.goldEarned,
});
// Quest progress
this.eventEmitter.emit('quest.progress', {
characterId: character.id, type: 'kill_any', increment: 1,
});
this.eventEmitter.emit('quest.progress', {
characterId: character.id, type: 'kill_monster', targetId: monster.id, increment: 1,
});
}
// Construire la réponse