feat(sprint5): quest system + arcs + rebalance endurance/damage/xp
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Quest system: 4 entities (quest_arcs, quests, player_quests, player_quest_arcs) Arc "Les Marais du Têtard" (4 quêtes narratives) 3 quêtes standalone répétables (chasse/forge/craft) 5 achievements liés (quests_completed + quest_arc_completed) Event-driven: combat/forge/craft/loot émettent quest.progress API: available, active, completed, accept, claim, arcs Rebalance: Endurance coût combat 10→5, regen 6min→3min (20/h), repos 20→10 Dégâts joueur +3 base (plus de combats de 13 tours au level 1) Défaite endurance penalty 50→25 XP monstres réduite (25→8 Têtard, 130→50 Golem) — quêtes = source principale
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@@ -104,6 +104,9 @@ export class ForgeService {
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this.eventEmitter.emit('community.contribute', {
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characterId: char.id, type: 'total_forge_upgrades', increment: 1,
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});
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this.eventEmitter.emit('quest.progress', {
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characterId: char.id, type: 'forge_item', increment: 1,
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});
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}
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await manager.save(char);
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