feat(sprint5): quest system + arcs + rebalance endurance/damage/xp
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Quest system:
  4 entities (quest_arcs, quests, player_quests, player_quest_arcs)
  Arc "Les Marais du Têtard" (4 quêtes narratives)
  3 quêtes standalone répétables (chasse/forge/craft)
  5 achievements liés (quests_completed + quest_arc_completed)
  Event-driven: combat/forge/craft/loot émettent quest.progress
  API: available, active, completed, accept, claim, arcs

Rebalance:
  Endurance coût combat 10→5, regen 6min→3min (20/h), repos 20→10
  Dégâts joueur +3 base (plus de combats de 13 tours au level 1)
  Défaite endurance penalty 50→25
  XP monstres réduite (25→8 Têtard, 130→50 Golem) — quêtes = source principale
This commit is contained in:
2026-03-24 16:34:37 +01:00
parent 93b34b1f7b
commit 7651f3d8aa
16 changed files with 775 additions and 6 deletions

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@@ -17,6 +17,7 @@ import { AchievementModule } from './achievement/achievement.module';
import { CommunityModule } from './community/community.module'; import { CommunityModule } from './community/community.module';
import { HallOfFameModule } from './halloffame/halloffame.module'; import { HallOfFameModule } from './halloffame/halloffame.module';
import { ProfileModule } from './profile/profile.module'; import { ProfileModule } from './profile/profile.module';
import { QuestModule } from './quest/quest.module';
import { HealthController } from './common/health.controller'; import { HealthController } from './common/health.controller';
@Module({ @Module({
@@ -57,6 +58,7 @@ import { HealthController } from './common/health.controller';
CommunityModule, CommunityModule,
HallOfFameModule, HallOfFameModule,
ProfileModule, ProfileModule,
QuestModule,
], ],
controllers: [HealthController], controllers: [HealthController],
}) })

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@@ -14,8 +14,8 @@ import { User } from '../user/user.entity';
import { xpRequiredForLevel } from '../combat/combat.engine'; import { xpRequiredForLevel } from '../combat/combat.engine';
const STAT_POOL = 10; // 5 stats × 1 base + 5 points à distribuer const STAT_POOL = 10; // 5 stats × 1 base + 5 points à distribuer
const ENDURANCE_REGEN_MINUTES = 6; // 1 pt d'endurance toutes les 6 min = 10 pts/heure const ENDURANCE_REGEN_MINUTES = 3; // 1 pt d'endurance toutes les 3 min = 20 pts/heure
const REST_ENDURANCE_COST = 20; const REST_ENDURANCE_COST = 10;
const REST_HP_REGEN_RATIO = 0.5; // +50% hpMax const REST_HP_REGEN_RATIO = 0.5; // +50% hpMax
@Injectable() @Injectable()

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@@ -53,7 +53,7 @@ function statForAttackType(stats: CombatantStats): number {
export function calcPlayerDamage(player: CombatantStats, monsterDefense: number): number { export function calcPlayerDamage(player: CombatantStats, monsterDefense: number): number {
const stat = statForAttackType(player); const stat = statForAttackType(player);
const raw = player.attack + Math.floor(stat * 1.5); const raw = 3 + player.attack + Math.floor(stat * 1.5); // +3 base damage
return Math.max(1, raw - monsterDefense); return Math.max(1, raw - monsterDefense);
} }

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@@ -18,8 +18,8 @@ import {
CombatantStats, CombatantStats,
} from './combat.engine'; } from './combat.engine';
const COMBAT_ENDURANCE_COST = 10; const COMBAT_ENDURANCE_COST = 5;
const DEFEAT_ENDURANCE_PENALTY = 50; const DEFEAT_ENDURANCE_PENALTY = 25;
const DEFEAT_HP_RATIO = 0.2; // 20% hpMax à la défaite const DEFEAT_HP_RATIO = 0.2; // 20% hpMax à la défaite
const VICTORY_HP_REGEN_RATIO = 0.1; // +10% hpMax à la victoire const VICTORY_HP_REGEN_RATIO = 0.1; // +10% hpMax à la victoire
const DEFEAT_GOLD_LOSS_RATIO = 0.05; // perte 5% or à la défaite const DEFEAT_GOLD_LOSS_RATIO = 0.05; // perte 5% or à la défaite
@@ -171,6 +171,9 @@ export class CombatService {
if (result.winner === 'player' && monster.dropMaterialId && Math.random() < 0.4) { if (result.winner === 'player' && monster.dropMaterialId && Math.random() < 0.4) {
await this.materialService.addMaterial(character.id, monster.dropMaterialId, 1); await this.materialService.addMaterial(character.id, monster.dropMaterialId, 1);
lootMaterial = { name: 'matériau', quantity: 1 }; lootMaterial = { name: 'matériau', quantity: 1 };
this.eventEmitter.emit('quest.progress', {
characterId: character.id, type: 'gather_material', targetId: monster.dropMaterialId, increment: 1,
});
} }
// Persister le log // Persister le log
@@ -203,6 +206,13 @@ export class CombatService {
this.eventEmitter.emit('community.contribute', { this.eventEmitter.emit('community.contribute', {
characterId: character.id, type: 'total_gold_earned', increment: result.goldEarned, characterId: character.id, type: 'total_gold_earned', increment: result.goldEarned,
}); });
// Quest progress
this.eventEmitter.emit('quest.progress', {
characterId: character.id, type: 'kill_any', increment: 1,
});
this.eventEmitter.emit('quest.progress', {
characterId: character.id, type: 'kill_monster', targetId: monster.id, increment: 1,
});
} }
// Construire la réponse // Construire la réponse

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@@ -115,12 +115,15 @@ export class CraftService {
job.collected = true; job.collected = true;
await this.craftJobRepository.save(job); await this.craftJobRepository.save(job);
// Emit achievement event // Emit achievement + quest events
this.eventEmitter.emit('achievement.check', { this.eventEmitter.emit('achievement.check', {
characterId: char.id, characterId: char.id,
type: 'craft_completed', type: 'craft_completed',
increment: 1, increment: 1,
}); });
this.eventEmitter.emit('quest.progress', {
characterId: char.id, type: 'craft_item', increment: 1,
});
return { return {
collected: true, collected: true,

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@@ -20,6 +20,10 @@ import { CommunityGoal } from '../community/community-goal.entity';
import { CommunityContribution } from '../community/community-contribution.entity'; import { CommunityContribution } from '../community/community-contribution.entity';
import { ActiveBoost } from '../community/active-boost.entity'; import { ActiveBoost } from '../community/active-boost.entity';
import { HallOfFame } from '../halloffame/hall-of-fame.entity'; import { HallOfFame } from '../halloffame/hall-of-fame.entity';
import { Quest } from '../quest/quest.entity';
import { QuestArc } from '../quest/quest-arc.entity';
import { PlayerQuest } from '../quest/player-quest.entity';
import { PlayerQuestArc } from '../quest/player-quest-arc.entity';
// DataSource pour le CLI TypeORM (migrations manuelles) // DataSource pour le CLI TypeORM (migrations manuelles)
export const AppDataSource = new DataSource({ export const AppDataSource = new DataSource({
@@ -46,6 +50,10 @@ export const AppDataSource = new DataSource({
CommunityContribution, CommunityContribution,
ActiveBoost, ActiveBoost,
HallOfFame, HallOfFame,
Quest,
QuestArc,
PlayerQuest,
PlayerQuestArc,
], ],
migrations: [__dirname + '/migrations/*{.ts,.js}'], migrations: [__dirname + '/migrations/*{.ts,.js}'],
synchronize: false, synchronize: false,

176
src/database/quests-seed.ts Normal file
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@@ -0,0 +1,176 @@
import { DataSource } from 'typeorm';
import { QuestArc } from '../quest/quest-arc.entity';
import { Quest } from '../quest/quest.entity';
import { Achievement } from '../achievement/achievement.entity';
export async function seedQuests(dataSource: DataSource) {
const arcRepo = dataSource.getRepository(QuestArc);
const questRepo = dataSource.getRepository(Quest);
const achievementRepo = dataSource.getRepository(Achievement);
// --- Arc 1: Les Marais du Têtard ---
let arc = await arcRepo.findOne({ where: { name: 'Les Marais du Têtard' } });
if (!arc) {
arc = await arcRepo.save(arcRepo.create({
name: 'Les Marais du Têtard',
description: 'Les marais grouillent de créatures hostiles. Nettoyez la zone pour prouver votre valeur.',
zone: 'marais',
sortOrder: 1,
minLevel: 1,
}));
}
// Get monster IDs for targeted quests
const monsters = await dataSource.query('SELECT id, name FROM monsters');
const monsterMap = new Map<string, string>(monsters.map((m: any) => [m.name, m.id]));
const materials = await dataSource.query('SELECT id, name FROM materials');
const materialMap = new Map<string, string>(materials.map((m: any) => [m.name, m.id]));
const QUESTS = [
{
name: 'Premiers pas',
description: 'Éliminez 3 Têtards Vase pour sécuriser les abords du village.',
objectiveType: 'kill_monster',
objectiveTargetId: monsterMap.get('Têtard Vase') ?? null as string | null,
objectiveCount: 3,
rewardXp: 100,
rewardGold: 30,
rewardTitle: null,
arcId: arc.id,
arcOrder: 1,
minLevel: 1,
repeatable: false,
},
{
name: 'Chasseur de grenouilles',
description: 'Les Grenouilles Boueuses menacent les récoltes. Abattez-en 5.',
objectiveType: 'kill_monster',
objectiveTargetId: monsterMap.get('Grenouille Boueuse') ?? null as string | null,
objectiveCount: 5,
rewardXp: 200,
rewardGold: 60,
rewardTitle: null,
arcId: arc.id,
arcOrder: 2,
minLevel: 2,
repeatable: false,
},
{
name: 'Apprenti combattant',
description: 'Prouvez votre endurance en remportant 10 combats.',
objectiveType: 'kill_any',
objectiveTargetId: null,
objectiveCount: 10,
rewardXp: 150,
rewardGold: 50,
rewardTitle: null,
arcId: arc.id,
arcOrder: 3,
minLevel: 1,
repeatable: false,
},
{
name: 'Le gardien des marais',
description: 'Le Golem de Boue terrorise les marais depuis trop longtemps. Mettez fin à son règne.',
objectiveType: 'kill_monster',
objectiveTargetId: monsterMap.get('Golem de Boue') ?? null as string | null,
objectiveCount: 1,
rewardXp: 500,
rewardGold: 200,
rewardTitle: 'Nettoyeur des Marais',
arcId: arc.id,
arcOrder: 4,
minLevel: 5,
repeatable: false,
},
];
// Standalone repeatable quests (daily feel)
const STANDALONE = [
{
name: 'Chasse du jour',
description: 'Remportez 5 combats.',
objectiveType: 'kill_any',
objectiveTargetId: null,
objectiveCount: 5,
rewardXp: 80,
rewardGold: 25,
rewardTitle: null,
arcId: null,
arcOrder: 0,
minLevel: 1,
repeatable: true,
},
{
name: 'Apprenti forgeron',
description: 'Améliorez un item à la forge.',
objectiveType: 'forge_item',
objectiveTargetId: null,
objectiveCount: 1,
rewardXp: 60,
rewardGold: 20,
rewardTitle: null,
arcId: null,
arcOrder: 0,
minLevel: 1,
repeatable: true,
},
{
name: 'Artisan du jour',
description: 'Complétez un craft.',
objectiveType: 'craft_item',
objectiveTargetId: null,
objectiveCount: 1,
rewardXp: 50,
rewardGold: 15,
rewardTitle: null,
arcId: null,
arcOrder: 0,
minLevel: 1,
repeatable: true,
},
];
for (const data of [...QUESTS, ...STANDALONE]) {
const existing = await questRepo.findOne({ where: { name: data.name } });
if (!existing) {
await questRepo.save(questRepo.create(data));
}
}
// --- Quest achievements ---
const QUEST_ACHIEVEMENTS = [
{ key: 'quests_5', name: 'Aventurier Curieux', description: 'Compléter 5 quêtes', category: 'progression', tier: 'bronze', criteriaType: 'quests_completed', criteriaValue: 5, rewardGold: 100, rewardTitle: null },
{ key: 'quests_25', name: 'Héros du Peuple', description: 'Compléter 25 quêtes', category: 'progression', tier: 'silver', criteriaType: 'quests_completed', criteriaValue: 25, rewardGold: 500, rewardTitle: 'Héros du Peuple' },
{ key: 'quests_100', name: 'Légende Quêteuse', description: 'Compléter 100 quêtes', category: 'progression', tier: 'gold', criteriaType: 'quests_completed', criteriaValue: 100, rewardGold: 2000, rewardTitle: 'Légende Quêteuse' },
{ key: 'arc_1', name: 'Premier Arc', description: 'Compléter un arc narratif', category: 'progression', tier: 'bronze', criteriaType: 'quest_arc_completed', criteriaValue: 1, rewardGold: 300, rewardTitle: null },
{ key: 'arc_3', name: 'Conteur', description: 'Compléter 3 arcs narratifs', category: 'progression', tier: 'silver', criteriaType: 'quest_arc_completed', criteriaValue: 3, rewardGold: 1000, rewardTitle: 'Conteur' },
];
for (const data of QUEST_ACHIEVEMENTS) {
const existing = await achievementRepo.findOne({ where: { key: data.key } });
if (!existing) {
await achievementRepo.save(achievementRepo.create(data));
}
}
console.log(`✅ 1 arc + ${QUESTS.length + STANDALONE.length} quêtes + ${QUEST_ACHIEVEMENTS.length} achievements seedés`);
}
// Update monster XP rewards (nerf for quest-driven progression)
export async function nerfMonsterXp(dataSource: DataSource) {
const updates = [
{ name: 'Têtard Vase', xpReward: 8 },
{ name: 'Grenouille Boueuse', xpReward: 15 },
{ name: 'Serpent des Marais', xpReward: 25 },
{ name: 'Champi Vénéneux', xpReward: 20 },
{ name: 'Golem de Boue', xpReward: 50 },
];
for (const u of updates) {
await dataSource.query('UPDATE monsters SET xp_reward = ? WHERE name = ?', [u.xpReward, u.name]);
}
console.log('✅ XP monstres ajustée (nerf pour progression par quêtes)');
}

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@@ -0,0 +1,19 @@
import 'reflect-metadata';
import { AppDataSource } from './data-source';
import { seedQuests, nerfMonsterXp } from './quests-seed';
async function seed() {
await AppDataSource.initialize();
console.log('DB connectée (MySQL)');
await seedQuests(AppDataSource);
await nerfMonsterXp(AppDataSource);
await AppDataSource.destroy();
console.log('✅ Sprint 5 seed terminé');
}
seed().catch((err) => {
console.error('Seed échoué :', err);
process.exit(1);
});

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@@ -104,6 +104,9 @@ export class ForgeService {
this.eventEmitter.emit('community.contribute', { this.eventEmitter.emit('community.contribute', {
characterId: char.id, type: 'total_forge_upgrades', increment: 1, characterId: char.id, type: 'total_forge_upgrades', increment: 1,
}); });
this.eventEmitter.emit('quest.progress', {
characterId: char.id, type: 'forge_item', increment: 1,
});
} }
await manager.save(char); await manager.save(char);

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@@ -0,0 +1,38 @@
import {
Entity,
PrimaryGeneratedColumn,
Column,
ManyToOne,
JoinColumn,
Index,
} from 'typeorm';
import { Character } from '../character/entities/character.entity';
import { QuestArc } from './quest-arc.entity';
@Entity('player_quest_arcs')
@Index(['characterId', 'questArcId'], { unique: true })
export class PlayerQuestArc {
@PrimaryGeneratedColumn('uuid')
id: string;
@Column({ name: 'character_id' })
@Index()
characterId: string;
@ManyToOne(() => Character)
@JoinColumn({ name: 'character_id' })
character: Character;
@Column({ name: 'quest_arc_id' })
questArcId: string;
@ManyToOne(() => QuestArc)
@JoinColumn({ name: 'quest_arc_id' })
questArc: QuestArc;
@Column({ default: false })
completed: boolean;
@Column({ name: 'completed_at', type: 'timestamp', nullable: true })
completedAt: Date | null;
}

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@@ -0,0 +1,46 @@
import {
Entity,
PrimaryGeneratedColumn,
Column,
ManyToOne,
JoinColumn,
Index,
CreateDateColumn,
} from 'typeorm';
import { Character } from '../character/entities/character.entity';
import { Quest } from './quest.entity';
@Entity('player_quests')
@Index(['characterId', 'questId'], { unique: true })
export class PlayerQuest {
@PrimaryGeneratedColumn('uuid')
id: string;
@Column({ name: 'character_id' })
@Index()
characterId: string;
@ManyToOne(() => Character)
@JoinColumn({ name: 'character_id' })
character: Character;
@Column({ name: 'quest_id' })
@Index()
questId: string;
@ManyToOne(() => Quest, { eager: true })
@JoinColumn({ name: 'quest_id' })
quest: Quest;
@Column({ default: 0 })
progress: number;
@Column({ length: 20, default: 'active' })
status: string; // 'active' | 'completed' | 'claimed'
@CreateDateColumn({ name: 'accepted_at' })
acceptedAt: Date;
@Column({ name: 'completed_at', type: 'timestamp', nullable: true })
completedAt: Date | null;
}

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@@ -0,0 +1,31 @@
import {
Entity,
PrimaryGeneratedColumn,
Column,
OneToMany,
} from 'typeorm';
import { Quest } from './quest.entity';
@Entity('quest_arcs')
export class QuestArc {
@PrimaryGeneratedColumn('uuid')
id: string;
@Column({ length: 100 })
name: string;
@Column('text')
description: string;
@Column({ length: 50, nullable: true, type: 'varchar' })
zone: string | null; // 'marais', 'foret', etc.
@Column({ name: 'sort_order', default: 0 })
sortOrder: number;
@Column({ name: 'min_level', default: 1 })
minLevel: number;
@OneToMany(() => Quest, (q) => q.arc)
quests: Quest[];
}

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@@ -0,0 +1,60 @@
import { Controller, Get, Post, Param, Req, UseGuards, BadRequestException } from '@nestjs/common';
import { QuestService } from './quest.service';
import { AuthGuard } from '../auth/guards/auth.guard';
import { Request } from 'express';
import { InjectRepository } from '@nestjs/typeorm';
import { Repository } from 'typeorm';
import { Character } from '../character/entities/character.entity';
@Controller('quests')
@UseGuards(AuthGuard)
export class QuestController {
constructor(
private readonly questService: QuestService,
@InjectRepository(Character)
private readonly characterRepo: Repository<Character>,
) {}
@Get('available')
async getAvailable(@Req() req: Request) {
const char = await this.getCharacter(req);
return this.questService.getAvailable(char.id);
}
@Get('active')
async getActive(@Req() req: Request) {
const char = await this.getCharacter(req);
return this.questService.getActive(char.id);
}
@Get('completed')
async getCompleted(@Req() req: Request) {
const char = await this.getCharacter(req);
return this.questService.getCompleted(char.id);
}
@Post('accept/:id')
async accept(@Param('id') questId: string, @Req() req: Request) {
const char = await this.getCharacter(req);
return this.questService.accept(questId, char.id);
}
@Post('claim/:id')
async claim(@Param('id') playerQuestId: string, @Req() req: Request) {
const char = await this.getCharacter(req);
return this.questService.claim(playerQuestId, char.id);
}
@Get('arcs')
async getArcs(@Req() req: Request) {
const char = await this.getCharacter(req);
return this.questService.getArcs(char.id);
}
private async getCharacter(req: Request): Promise<Character> {
const user = (req as any).user;
const character = await this.characterRepo.findOne({ where: { userId: user.id } });
if (!character) throw new BadRequestException('Aucun personnage trouvé');
return character;
}
}

60
src/quest/quest.entity.ts Normal file
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@@ -0,0 +1,60 @@
import {
Entity,
PrimaryGeneratedColumn,
Column,
ManyToOne,
JoinColumn,
Index,
} from 'typeorm';
import { QuestArc } from './quest-arc.entity';
@Entity('quests')
export class Quest {
@PrimaryGeneratedColumn('uuid')
id: string;
@Column({ length: 100 })
name: string;
@Column('text')
description: string;
// Objectif
@Column({ name: 'objective_type', length: 30 })
objectiveType: string; // 'kill_monster' | 'kill_any' | 'gather_material' | 'craft_item' | 'forge_item'
@Column({ name: 'objective_target_id', type: 'varchar', length: 255, nullable: true })
objectiveTargetId: string | null; // monster ID or material ID (null for kill_any)
@Column({ name: 'objective_count', default: 1 })
objectiveCount: number;
// Récompenses
@Column({ name: 'reward_xp', default: 0 })
rewardXp: number;
@Column({ name: 'reward_gold', default: 0 })
rewardGold: number;
@Column({ name: 'reward_title', type: 'varchar', length: 100, nullable: true })
rewardTitle: string | null;
// Arc (optionnel)
@Column({ name: 'arc_id', type: 'varchar', nullable: true })
@Index()
arcId: string | null;
@ManyToOne(() => QuestArc, (a) => a.quests, { nullable: true })
@JoinColumn({ name: 'arc_id' })
arc: QuestArc | null;
@Column({ name: 'arc_order', default: 0 })
arcOrder: number; // order within the arc
// Availability
@Column({ name: 'min_level', default: 1 })
minLevel: number;
@Column({ name: 'repeatable', default: false })
repeatable: boolean;
}

21
src/quest/quest.module.ts Normal file
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@@ -0,0 +1,21 @@
import { Module } from '@nestjs/common';
import { TypeOrmModule } from '@nestjs/typeorm';
import { Quest } from './quest.entity';
import { QuestArc } from './quest-arc.entity';
import { PlayerQuest } from './player-quest.entity';
import { PlayerQuestArc } from './player-quest-arc.entity';
import { QuestService } from './quest.service';
import { QuestController } from './quest.controller';
import { AuthModule } from '../auth/auth.module';
import { Character } from '../character/entities/character.entity';
@Module({
imports: [
TypeOrmModule.forFeature([Quest, QuestArc, PlayerQuest, PlayerQuestArc, Character]),
AuthModule,
],
controllers: [QuestController],
providers: [QuestService],
exports: [QuestService],
})
export class QuestModule {}

292
src/quest/quest.service.ts Normal file
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@@ -0,0 +1,292 @@
import { Injectable, BadRequestException, NotFoundException } from '@nestjs/common';
import { InjectRepository } from '@nestjs/typeorm';
import { DataSource, Repository } from 'typeorm';
import { OnEvent } from '@nestjs/event-emitter';
import { EventEmitter2 } from '@nestjs/event-emitter';
import { Quest } from './quest.entity';
import { QuestArc } from './quest-arc.entity';
import { PlayerQuest } from './player-quest.entity';
import { PlayerQuestArc } from './player-quest-arc.entity';
import { Character } from '../character/entities/character.entity';
const MAX_ACTIVE_QUESTS = 3;
@Injectable()
export class QuestService {
constructor(
@InjectRepository(Quest)
private readonly questRepo: Repository<Quest>,
@InjectRepository(QuestArc)
private readonly arcRepo: Repository<QuestArc>,
@InjectRepository(PlayerQuest)
private readonly playerQuestRepo: Repository<PlayerQuest>,
@InjectRepository(PlayerQuestArc)
private readonly playerArcRepo: Repository<PlayerQuestArc>,
@InjectRepository(Character)
private readonly characterRepo: Repository<Character>,
private readonly dataSource: DataSource,
private readonly eventEmitter: EventEmitter2,
) {}
async getAvailable(characterId: string) {
const character = await this.characterRepo.findOne({ where: { id: characterId } });
if (!character) throw new BadRequestException('Aucun personnage');
// All quests the player hasn't completed (or repeatable)
const completed = await this.playerQuestRepo.find({
where: { characterId, status: 'claimed' },
select: ['questId'],
});
const completedIds = new Set(completed.map((pq) => pq.questId));
const quests = await this.questRepo.find({
where: { minLevel: undefined }, // load all, filter in code
relations: ['arc'],
order: { arcOrder: 'ASC' },
});
return quests.filter((q) => {
if (q.minLevel > character.level) return false;
if (completedIds.has(q.id) && !q.repeatable) return false;
return true;
});
}
async getActive(characterId: string) {
return this.playerQuestRepo.find({
where: { characterId, status: 'active' },
relations: ['quest', 'quest.arc'],
order: { acceptedAt: 'ASC' },
});
}
async getCompleted(characterId: string) {
return this.playerQuestRepo.find({
where: [
{ characterId, status: 'completed' },
{ characterId, status: 'claimed' },
],
relations: ['quest', 'quest.arc'],
order: { completedAt: 'DESC' },
take: 20,
});
}
async accept(questId: string, characterId: string) {
const quest = await this.questRepo.findOne({ where: { id: questId } });
if (!quest) throw new NotFoundException('Quête introuvable');
const character = await this.characterRepo.findOne({ where: { id: characterId } });
if (!character) throw new BadRequestException('Aucun personnage');
if (quest.minLevel > character.level) {
throw new BadRequestException(`Niveau ${quest.minLevel} requis`);
}
// Check active quest count
const activeCount = await this.playerQuestRepo.count({
where: { characterId, status: 'active' },
});
if (activeCount >= MAX_ACTIVE_QUESTS) {
throw new BadRequestException(`Maximum ${MAX_ACTIVE_QUESTS} quêtes actives`);
}
// Check not already active
const existing = await this.playerQuestRepo.findOne({
where: { characterId, questId },
});
if (existing && existing.status === 'active') {
throw new BadRequestException('Quête déjà acceptée');
}
if (existing && existing.status === 'claimed' && !quest.repeatable) {
throw new BadRequestException('Quête déjà complétée');
}
// If repeatable and already claimed, reset
if (existing && quest.repeatable) {
existing.progress = 0;
existing.status = 'active';
existing.completedAt = null;
return this.playerQuestRepo.save(existing);
}
const pq = this.playerQuestRepo.create({
characterId,
questId,
progress: 0,
status: 'active',
});
return this.playerQuestRepo.save(pq);
}
async claim(playerQuestId: string, characterId: string) {
return this.dataSource.transaction(async (manager) => {
const pq = await manager.getRepository(PlayerQuest).findOne({
where: { id: playerQuestId, characterId },
relations: ['quest', 'quest.arc'],
});
if (!pq) throw new NotFoundException('Quête introuvable');
if (pq.status !== 'completed') throw new BadRequestException('Quête pas encore terminée');
pq.status = 'claimed';
await manager.save(pq);
// Credit rewards
const character = await manager
.getRepository(Character)
.createQueryBuilder('c')
.setLock('pessimistic_write')
.where('c.id = :id', { id: characterId })
.getOne();
if (character) {
character.xp += pq.quest.rewardXp;
character.gold += pq.quest.rewardGold;
character.totalGoldEarned = Number(character.totalGoldEarned ?? 0) + pq.quest.rewardGold;
// Apply level up
const { applyXpGain } = require('../combat/combat.engine');
const levelUp = applyXpGain(character.level, character.xp, 0);
// applyXpGain with 0 earned recalculates from existing XP
// Actually we need to apply the XP gain properly
const result = applyXpGain(character.level, character.xp - pq.quest.rewardXp, pq.quest.rewardXp);
character.level = result.newLevel;
character.xp = result.newXp;
character.statPoints = (character.statPoints ?? 0) + result.statPointsGained;
if (result.statPointsGained > 0) {
character.hpMax += 0; // no auto HP increase from quests
}
await manager.save(character);
}
// Emit achievement events
this.eventEmitter.emit('achievement.check', {
characterId, type: 'quests_completed', increment: 1,
});
// Check arc completion
if (pq.quest.arcId) {
await this.checkArcCompletion(characterId, pq.quest.arcId, manager);
}
return {
claimed: true,
quest: pq.quest.name,
rewardXp: pq.quest.rewardXp,
rewardGold: pq.quest.rewardGold,
rewardTitle: pq.quest.rewardTitle,
levelUp: character ? { level: character.level, statPoints: character.statPoints } : null,
};
});
}
private async checkArcCompletion(characterId: string, arcId: string, manager: any) {
// Get all quests in this arc
const arcQuests = await manager.getRepository(Quest).find({
where: { arcId },
});
// Check all are claimed
const claimed = await manager.getRepository(PlayerQuest).find({
where: arcQuests.map((q) => ({ characterId, questId: q.id, status: 'claimed' as const })),
});
if (claimed.length >= arcQuests.length) {
// Arc complete!
let playerArc = await manager.getRepository(PlayerQuestArc).findOne({
where: { characterId, questArcId: arcId },
});
if (!playerArc) {
playerArc = manager.getRepository(PlayerQuestArc).create({
characterId,
questArcId: arcId,
completed: true,
completedAt: new Date(),
});
} else if (!playerArc.completed) {
playerArc.completed = true;
playerArc.completedAt = new Date();
} else {
return; // already completed
}
await manager.save(playerArc);
this.eventEmitter.emit('achievement.check', {
characterId, type: 'quest_arc_completed', increment: 1,
});
}
}
// --- Event listeners for quest progress ---
@OnEvent('quest.progress')
async handleQuestProgress(event: {
characterId: string;
type: string;
targetId?: string;
increment: number;
}) {
const { characterId, type, targetId, increment } = event;
// Find active quests matching this event
const activeQuests = await this.playerQuestRepo.find({
where: { characterId, status: 'active' },
relations: ['quest'],
});
for (const pq of activeQuests) {
const q = pq.quest;
if (q.objectiveType !== type) continue;
// For targeted objectives, check target matches
if (q.objectiveTargetId && q.objectiveTargetId !== targetId) continue;
pq.progress = Math.min(pq.progress + increment, q.objectiveCount);
if (pq.progress >= q.objectiveCount) {
pq.status = 'completed';
pq.completedAt = new Date();
}
await this.playerQuestRepo.save(pq);
}
}
// --- Arcs ---
async getArcs(characterId: string) {
const arcs = await this.arcRepo.find({
relations: ['quests'],
order: { sortOrder: 'ASC' },
});
const playerArcs = await this.playerArcRepo.find({ where: { characterId } });
const arcMap = new Map(playerArcs.map((pa) => [pa.questArcId, pa]));
const playerQuests = await this.playerQuestRepo.find({
where: { characterId },
select: ['questId', 'status'],
});
const questStatusMap = new Map(playerQuests.map((pq) => [pq.questId, pq.status]));
return arcs.map((arc) => ({
...arc,
completed: arcMap.get(arc.id)?.completed ?? false,
completedAt: arcMap.get(arc.id)?.completedAt ?? null,
quests: arc.quests
.sort((a, b) => a.arcOrder - b.arcOrder)
.map((q) => ({
...q,
playerStatus: questStatusMap.get(q.id) ?? 'available',
})),
progress: {
completed: arc.quests.filter((q) => questStatusMap.get(q.id) === 'claimed').length,
total: arc.quests.length,
},
}));
}
}