feat: PKCE auth + CI/CD deploy
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- Frontend: PKCE flow (oauth.ts, AuthCallback code exchange, 401 interceptor)
- Backend: token introspection via SuperOAuth (no more JWT secret)
- User model: superOauthId (unified) replaces oauthId+provider
- Cookies httpOnly session + refresh token
- POST /auth/refresh endpoint
- Gitea CI workflow (vps-runner pattern)
- DB_SYNC env var for initial schema creation
This commit is contained in:
2026-03-24 13:01:14 +01:00
parent c1bf793234
commit 8c6777c980
61 changed files with 5850 additions and 66 deletions

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import { useQuery, useMutation, useQueryClient } from '@tanstack/react-query';
import { itemApi, materialApi } from '../api/endpoints';
import type { CharacterItem } from '../api/types';
import { Package, Sword, Shield } from 'lucide-react';
const RARITY_LABEL: Record<string, string> = {
common: 'Commun', rare: 'Rare', epic: 'Épique', legendary: 'Légendaire',
};
function ItemCard({ ci, onEquip, onUnequip }: { ci: CharacterItem; onEquip: () => void; onUnequip: () => void }) {
const { item } = ci;
const bonuses = [
item.attackBonus && `+${item.attackBonus} ATK`,
item.defenseBonus && `+${item.defenseBonus} DEF`,
item.forceBonus && `+${item.forceBonus} FOR`,
item.agiliteBonus && `+${item.agiliteBonus} AGI`,
item.intelligenceBonus && `+${item.intelligenceBonus} INT`,
item.chanceBonus && `+${item.chanceBonus} CHA`,
item.vitaliteBonus && `+${item.vitaliteBonus} VIT`,
].filter(Boolean).join(' · ');
return (
<div className={`card ${ci.equipped ? 'card-gold' : ''}`} style={{ position: 'relative' }}>
{ci.equipped && (
<span className="badge badge-gold" style={{ position: 'absolute', top: 8, right: 8, fontSize: 9 }}>Équipé</span>
)}
{ci.forgeLevel > 0 && (
<span className="badge badge-blue" style={{ position: 'absolute', top: ci.equipped ? 28 : 8, right: 8, fontSize: 9 }}>
+{ci.forgeLevel}
</span>
)}
<div style={{ display: 'flex', alignItems: 'center', gap: 8, marginBottom: 4 }}>
<span style={{ fontSize: 20 }}>{item.type === 'weapon' ? '⚔️' : '🛡️'}</span>
<div>
<div style={{ fontWeight: 700, fontSize: 13 }}>{item.name}</div>
<div className={`rarity-${item.rarity}`} style={{ fontSize: 11 }}>{RARITY_LABEL[item.rarity]}</div>
</div>
</div>
{bonuses && <div style={{ fontSize: 11, color: '#3ddc84', marginBottom: 8 }}>{bonuses}</div>}
<div style={{ display: 'flex', gap: 6 }}>
{!ci.equipped
? <button className="btn btn-ghost" style={{ fontSize: 11, padding: '0.2rem 0.6rem' }} onClick={onEquip}>Équiper</button>
: <button className="btn btn-ghost" style={{ fontSize: 11, padding: '0.2rem 0.6rem' }} onClick={onUnequip}>Déséquiper</button>
}
</div>
</div>
);
}
export function InventoryPage() {
const qc = useQueryClient();
const { data: inventory, isLoading: loadInv } = useQuery({
queryKey: ['inventory'],
queryFn: itemApi.inventory,
});
const { data: materials, isLoading: loadMat } = useQuery({
queryKey: ['materials'],
queryFn: materialApi.inventory,
});
const equipMut = useMutation({
mutationFn: (id: string) => itemApi.equip(id),
onSuccess: () => qc.invalidateQueries({ queryKey: ['inventory'] }),
});
const unequipMut = useMutation({
mutationFn: (slot: 'weapon' | 'armor') => itemApi.unequip(slot),
onSuccess: () => qc.invalidateQueries({ queryKey: ['inventory'] }),
});
if (loadInv || loadMat) return <div style={{ padding: '2rem', color: '#6b7a99' }}>Chargement</div>;
const weapons = inventory?.filter(ci => ci.item.type === 'weapon') ?? [];
const armors = inventory?.filter(ci => ci.item.type === 'armor') ?? [];
return (
<div>
<h2 style={{ margin: '0 0 1rem', color: '#f4c94e', fontSize: 20 }}>
<Package size={18} style={{ display: 'inline', marginRight: 8 }} />Inventaire
</h2>
{inventory?.length === 0 && (
<div className="card" style={{ textAlign: 'center', padding: '2rem', color: '#6b7a99' }}>
Inventaire vide gagne des combats pour lootter des matériaux et crafter des équipements !
</div>
)}
{/* Armes */}
{weapons.length > 0 && (
<div style={{ marginBottom: '1.25rem' }}>
<p style={{ margin: '0 0 0.5rem', fontSize: 12, fontWeight: 700, color: '#6b7a99', textTransform: 'uppercase', display:'flex', alignItems:'center', gap:4 }}>
<Sword size={11} /> Armes ({weapons.length})
</p>
<div style={{ display: 'grid', gridTemplateColumns: 'repeat(auto-fill, minmax(220px, 1fr))', gap: '0.75rem' }}>
{weapons.map(ci => (
<ItemCard
key={ci.id} ci={ci}
onEquip={() => equipMut.mutate(ci.id)}
onUnequip={() => unequipMut.mutate('weapon')}
/>
))}
</div>
</div>
)}
{/* Armures */}
{armors.length > 0 && (
<div style={{ marginBottom: '1.25rem' }}>
<p style={{ margin: '0 0 0.5rem', fontSize: 12, fontWeight: 700, color: '#6b7a99', textTransform: 'uppercase', display:'flex', alignItems:'center', gap:4 }}>
<Shield size={11} /> Armures ({armors.length})
</p>
<div style={{ display: 'grid', gridTemplateColumns: 'repeat(auto-fill, minmax(220px, 1fr))', gap: '0.75rem' }}>
{armors.map(ci => (
<ItemCard
key={ci.id} ci={ci}
onEquip={() => equipMut.mutate(ci.id)}
onUnequip={() => unequipMut.mutate('armor')}
/>
))}
</div>
</div>
)}
{/* Matériaux */}
{materials && materials.length > 0 && (
<div>
<p style={{ margin: '0 0 0.5rem', fontSize: 12, fontWeight: 700, color: '#6b7a99', textTransform: 'uppercase' }}>
🌿 Matériaux
</p>
<div style={{ display: 'grid', gridTemplateColumns: 'repeat(auto-fill, minmax(180px, 1fr))', gap: '0.5rem' }}>
{materials.map(cm => (
<div key={cm.id} className="card" style={{ display: 'flex', alignItems: 'center', gap: 8, padding: '0.625rem' }}>
<span style={{ fontSize: 18 }}>🌿</span>
<div>
<div style={{ fontSize: 13, fontWeight: 600 }}>{cm.material.name}</div>
<div className={`rarity-${cm.material.rarity}`} style={{ fontSize: 11 }}>×{cm.quantity}</div>
</div>
</div>
))}
</div>
</div>
)}
</div>
);
}