fix: quest progression (events after tx), abandon quest, endurance display
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- Events (achievement/community/quest) émis APRÈS la transaction combat
  au lieu de dedans — corrige les quêtes qui ne progressaient pas
- POST /api/quests/abandon/:id — abandonner une quête active
- Frontend: bouton "Abandonner" sur les quêtes actives non complétées
- Fix endurance display (enduranceCurrent field mapping)
- Types Character mis à jour (xpToNextLevel, activeTitle, enduranceCurrent)
This commit is contained in:
2026-03-24 16:52:48 +01:00
parent 8038ca5d0a
commit af247a1c6b
7 changed files with 99 additions and 68 deletions

View File

@@ -18,25 +18,28 @@ function QuestCard({ pq, mode }: { pq: any; mode: 'active' | 'available' | 'comp
const status = mode === 'active' ? pq.status : 'available';
const pct = Math.min(100, Math.floor((progress / quest.objectiveCount) * 100));
const invalidateAll = () => {
qc.invalidateQueries({ queryKey: ['quests'] });
qc.invalidateQueries({ queryKey: ['questsActive'] });
qc.invalidateQueries({ queryKey: ['questsAvailable'] });
qc.invalidateQueries({ queryKey: ['questsCompleted'] });
qc.invalidateQueries({ queryKey: ['questArcs'] });
qc.invalidateQueries({ queryKey: ['character'] });
};
const acceptMut = useMutation({
mutationFn: () => questApi.accept(quest.id),
onSuccess: () => {
qc.invalidateQueries({ queryKey: ['quests'] });
qc.invalidateQueries({ queryKey: ['questsActive'] });
qc.invalidateQueries({ queryKey: ['questsAvailable'] });
},
onSuccess: invalidateAll,
});
const claimMut = useMutation({
mutationFn: () => questApi.claim(pq.id),
onSuccess: () => {
qc.invalidateQueries({ queryKey: ['quests'] });
qc.invalidateQueries({ queryKey: ['questsActive'] });
qc.invalidateQueries({ queryKey: ['questsAvailable'] });
qc.invalidateQueries({ queryKey: ['questsCompleted'] });
qc.invalidateQueries({ queryKey: ['questArcs'] });
qc.invalidateQueries({ queryKey: ['character'] });
},
onSuccess: invalidateAll,
});
const abandonMut = useMutation({
mutationFn: () => questApi.abandon(pq.id),
onSuccess: invalidateAll,
});
const isCompleted = status === 'completed';
@@ -96,8 +99,19 @@ function QuestCard({ pq, mode }: { pq: any; mode: 'active' | 'available' | 'comp
{claimMut.isPending ? 'Réclamation…' : '🎁 Réclamer la récompense'}
</button>
)}
{mode === 'active' && !isCompleted && (
<button
className="btn btn-ghost"
style={{ fontSize: 10, padding: '0.2rem 0.5rem', color: '#6b7a99' }}
disabled={abandonMut.isPending}
onClick={() => abandonMut.mutate()}
>
{abandonMut.isPending ? '…' : '✕ Abandonner'}
</button>
)}
{acceptMut.isError && <p style={{ color: '#e84040', fontSize: 11, marginTop: 4 }}>{(acceptMut.error as Error).message}</p>}
{claimMut.isError && <p style={{ color: '#e84040', fontSize: 11, marginTop: 4 }}>{(claimMut.error as Error).message}</p>}
{abandonMut.isError && <p style={{ color: '#e84040', fontSize: 11, marginTop: 4 }}>{(abandonMut.error as Error).message}</p>}
</div>
);
}