feat: Sprint 1 — backend fondations TetaRdPG
Auth SuperOAuth (JWT validation + httpOnly cookie), entités users/characters/level_thresholds, lazy calculation endurance, seed 100 niveaux, config prod-ready (trust proxy, helmet, CORS, rate limit). Validé : health 200, auth flow, character CRUD, endurance lazy, 401 sans cookie.
This commit is contained in:
40
src/character/character.controller.ts
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40
src/character/character.controller.ts
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import {
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Controller,
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Post,
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Get,
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Body,
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UseGuards,
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Req,
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HttpCode,
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HttpStatus,
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} from '@nestjs/common';
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import { Request } from 'express';
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import { CharacterService } from './character.service';
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import { CreateCharacterDto } from './dto/create-character.dto';
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import { AuthGuard } from '../auth/guards/auth.guard';
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import { User } from '../user/user.entity';
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@Controller('characters')
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@UseGuards(AuthGuard)
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export class CharacterController {
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constructor(private readonly characterService: CharacterService) {}
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@Post()
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@HttpCode(HttpStatus.CREATED)
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create(
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@Body() dto: CreateCharacterDto,
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@Req() req: Request & { user: User },
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) {
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return this.characterService.create(dto, req.user);
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}
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@Get('me')
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findMe(@Req() req: Request & { user: User }) {
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return this.characterService.findByUser(req.user);
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}
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@Get('me/endurance')
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getEndurance(@Req() req: Request & { user: User }) {
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return this.characterService.getEndurance(req.user);
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}
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}
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17
src/character/character.module.ts
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17
src/character/character.module.ts
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import { Module } from '@nestjs/common';
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import { TypeOrmModule } from '@nestjs/typeorm';
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import { Character } from './entities/character.entity';
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import { LevelThreshold } from './entities/level-threshold.entity';
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import { CharacterController } from './character.controller';
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import { CharacterService } from './character.service';
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import { AuthModule } from '../auth/auth.module';
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@Module({
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imports: [
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TypeOrmModule.forFeature([Character, LevelThreshold]),
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AuthModule, // pour AuthGuard + User repository
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],
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controllers: [CharacterController],
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providers: [CharacterService],
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})
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export class CharacterModule {}
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97
src/character/character.service.ts
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97
src/character/character.service.ts
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import {
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Injectable,
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ConflictException,
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NotFoundException,
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BadRequestException,
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} from '@nestjs/common';
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import { InjectRepository } from '@nestjs/typeorm';
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import { Repository } from 'typeorm';
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import { Character } from './entities/character.entity';
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import { LevelThreshold } from './entities/level-threshold.entity';
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import { CreateCharacterDto } from './dto/create-character.dto';
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import { User } from '../user/user.entity';
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const STAT_POOL = 10; // 5 stats × 1 base + 5 points à distribuer
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const ENDURANCE_REGEN_MINUTES = 6; // 1 pt d'endurance toutes les 6 min = 10 pts/heure
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@Injectable()
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export class CharacterService {
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constructor(
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@InjectRepository(Character)
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private readonly characterRepository: Repository<Character>,
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@InjectRepository(LevelThreshold)
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private readonly levelThresholdRepository: Repository<LevelThreshold>,
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) {}
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// Pattern lazy calculation — pas de timer actif
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private calculateEndurance(character: Character): number {
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const elapsedMinutes =
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(Date.now() - character.lastEnduranceTs.getTime()) / 60_000;
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const recharge = Math.floor(elapsedMinutes / ENDURANCE_REGEN_MINUTES);
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return Math.min(character.enduranceSaved + recharge, character.enduranceMax);
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}
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async create(dto: CreateCharacterDto, user: User): Promise<Character & { enduranceCurrent: number }> {
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const totalStats =
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dto.force + dto.agilite + dto.intelligence + dto.chance + dto.vitalite;
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if (totalStats !== STAT_POOL) {
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throw new BadRequestException(
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`La somme des stats doit être égale à ${STAT_POOL} (reçu : ${totalStats})`,
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);
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}
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const existing = await this.characterRepository.findOne({
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where: { userId: user.id },
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});
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if (existing) {
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throw new ConflictException('Ce joueur possède déjà un personnage');
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}
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const character = this.characterRepository.create({
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userId: user.id,
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name: dto.name,
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force: dto.force,
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agilite: dto.agilite,
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intelligence: dto.intelligence,
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chance: dto.chance,
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vitalite: dto.vitalite,
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enduranceSaved: 100,
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lastEnduranceTs: new Date(),
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enduranceMax: 100,
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});
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const saved = await this.characterRepository.save(character);
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return { ...saved, enduranceCurrent: this.calculateEndurance(saved) };
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}
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async findByUser(user: User): Promise<Character & { enduranceCurrent: number }> {
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const character = await this.characterRepository.findOne({
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where: { userId: user.id },
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});
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if (!character) {
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throw new NotFoundException('Aucun personnage trouvé pour ce joueur');
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}
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return { ...character, enduranceCurrent: this.calculateEndurance(character) };
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}
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async getEndurance(
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user: User,
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): Promise<{ enduranceCurrent: number; enduranceMax: number; rechargeRatePerHour: number }> {
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const character = await this.characterRepository.findOne({
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where: { userId: user.id },
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});
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if (!character) {
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throw new NotFoundException('Aucun personnage trouvé pour ce joueur');
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}
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return {
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enduranceCurrent: this.calculateEndurance(character),
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enduranceMax: character.enduranceMax,
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rechargeRatePerHour: 60 / ENDURANCE_REGEN_MINUTES,
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};
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}
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}
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35
src/character/dto/create-character.dto.ts
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35
src/character/dto/create-character.dto.ts
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import { IsInt, IsString, Length, Min, Max } from 'class-validator';
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// 5 points de stats à répartir — chaque stat démarre à 1
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// Contrainte : force + agilite + intelligence + chance + vitalite = 10 (5 base + 5 extra)
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// Validé dans le service
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export class CreateCharacterDto {
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@IsString()
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@Length(2, 100)
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name: string;
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@IsInt()
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@Min(1)
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@Max(6)
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force: number;
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@IsInt()
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@Min(1)
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@Max(6)
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agilite: number;
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@IsInt()
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@Min(1)
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@Max(6)
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intelligence: number;
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@IsInt()
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@Min(1)
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@Max(6)
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chance: number;
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@IsInt()
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@Min(1)
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@Max(6)
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vitalite: number;
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}
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75
src/character/entities/character.entity.ts
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75
src/character/entities/character.entity.ts
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import {
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Entity,
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PrimaryGeneratedColumn,
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Column,
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ManyToOne,
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JoinColumn,
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CreateDateColumn,
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UpdateDateColumn,
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Unique,
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} from 'typeorm';
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import { User } from '../../user/user.entity';
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@Entity('characters')
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@Unique(['userId'])
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export class Character {
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@PrimaryGeneratedColumn('uuid')
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id: string;
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@Column({ name: 'user_id' })
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userId: string;
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@ManyToOne(() => User)
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@JoinColumn({ name: 'user_id' })
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user: User;
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@Column({ length: 100 })
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name: string;
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@Column({ default: 1 })
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level: number;
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@Column({ default: 0 })
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xp: number;
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@Column({ default: 0 })
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gold: number;
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// Stats (cap : 101)
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@Column({ default: 1 })
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force: number;
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@Column({ default: 1 })
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agilite: number;
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@Column({ default: 1 })
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intelligence: number;
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@Column({ default: 1 })
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chance: number;
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@Column({ default: 1 })
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vitalite: number;
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@Column({ name: 'hp_current', default: 100 })
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hpCurrent: number;
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@Column({ name: 'hp_max', default: 100 })
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hpMax: number;
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// Endurance — lazy calculation (pas de timer actif)
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@Column({ name: 'endurance_saved', default: 100 })
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enduranceSaved: number;
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@Column({ name: 'last_endurance_ts', type: 'timestamp', default: () => 'NOW()' })
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lastEnduranceTs: Date;
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@Column({ name: 'endurance_max', default: 100 })
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enduranceMax: number;
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@CreateDateColumn({ name: 'created_at' })
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createdAt: Date;
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@UpdateDateColumn({ name: 'updated_at' })
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updatedAt: Date;
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}
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10
src/character/entities/level-threshold.entity.ts
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10
src/character/entities/level-threshold.entity.ts
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import { Entity, PrimaryColumn, Column } from 'typeorm';
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@Entity('level_thresholds')
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export class LevelThreshold {
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@PrimaryColumn()
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level: number;
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@Column({ name: 'xp_required' })
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xpRequired: number;
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}
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