feat: multi-combat ×5/×10 + cooldown anti-spam
Some checks failed
CI/CD — Build & Deploy / Build & Deploy (push) Failing after 30s

- Backend: startMultiCombat boucle séquentielle, arrêt sur défaite
- Frontend: cooldown 1.5s entre combats, boutons ×1/×5/×10
- Frontend: résumé multi-combat (wins/losses, XP/Or/loot totaux)
- Fix: lock contention par spam de clics résolu
This commit is contained in:
2026-03-24 20:21:44 +01:00
parent ec6d91b0f9
commit efe4b4e372
6 changed files with 136 additions and 19 deletions

View File

@@ -16,6 +16,10 @@ export class CombatController {
@Body() dto: StartCombatDto,
@Req() req: Request & { user: User },
) {
const count = dto.count ?? 1;
if (count > 1) {
return this.combatService.startMultiCombat(dto, req.user, count);
}
return this.combatService.startCombat(dto, req.user);
}

View File

@@ -287,6 +287,40 @@ export class CombatService {
return txResult.response;
}
async startMultiCombat(dto: StartCombatDto, user: User, count: number) {
const results: any[] = [];
const totals = { wins: 0, losses: 0, xp: 0, gold: 0, goldLost: 0, loot: [] as { name: string; quantity: number }[], levelsGained: 0 };
for (let i = 0; i < count; i++) {
try {
const result = await this.startCombat(dto, user);
results.push(result);
if (result.winner === 'player') {
totals.wins++;
totals.xp += result.rewards.xp;
totals.gold += result.rewards.gold;
if (result.rewards.levelUp) totals.levelsGained++;
if (result.rewards.loot) totals.loot.push(result.rewards.loot);
} else {
totals.losses++;
totals.goldLost += result.rewards.goldLost ?? 0;
break; // Défaite = arrêt de la série
}
} catch {
break; // Endurance insuffisante ou autre erreur = arrêt
}
}
const lastResult = results[results.length - 1];
return {
mode: 'multi',
count: results.length,
totals,
lastResult,
character: lastResult?.character,
};
}
async getHistory(user: User) {
const character = await this.characterRepository.findOne({
where: { userId: user.id },

View File

@@ -1,4 +1,4 @@
import { IsUUID, IsIn } from 'class-validator';
import { IsUUID, IsIn, IsOptional, IsInt, Min, Max } from 'class-validator';
import { AttackType } from '../../monster/monster.entity';
export class StartCombatDto {
@@ -7,4 +7,10 @@ export class StartCombatDto {
@IsIn(['melee', 'ranged', 'magic'])
attackType: AttackType;
@IsOptional()
@IsInt()
@Min(1)
@Max(10)
count?: number;
}