1ffde61f97
feat: boutique + zones (égouts, désert) + 10 monstres + 14 items + potions
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CI/CD — Build & Deploy / Build & Deploy (push) Successful in 31s
Shop module: GET /api/shop, POST /api/shop/buy/:id, POST /api/shop/sell/:id
Potions: achat instantané, heal 50% HP, pas d'inventaire.
Items: buyPrice + minLevel + zone ajoutés à l'entité.
12 équipements (4 par zone: marais/égouts/désert) + 2 potions.
Monstres: zone field ajouté, 10 nouveaux monstres:
Égouts (lv4-10): Rat, Slime, Araignée, Crocodile, Roi des Rats
Désert (lv8-15): Scorpion, Vautour, Momie, Ver des Sables, Sphinx
Frontend: page /shop groupée par zone, rarity colors, achat/vente.
Sidebar: icône ShoppingBag pour la boutique.
2026-03-24 17:46:21 +01:00
7651f3d8aa
feat(sprint5): quest system + arcs + rebalance endurance/damage/xp
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CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
Quest system:
4 entities (quest_arcs, quests, player_quests, player_quest_arcs)
Arc "Les Marais du Têtard" (4 quêtes narratives)
3 quêtes standalone répétables (chasse/forge/craft)
5 achievements liés (quests_completed + quest_arc_completed)
Event-driven: combat/forge/craft/loot émettent quest.progress
API: available, active, completed, accept, claim, arcs
Rebalance:
Endurance coût combat 10→5, regen 6min→3min (20/h), repos 20→10
Dégâts joueur +3 base (plus de combats de 13 tours au level 1)
Défaite endurance penalty 50→25
XP monstres réduite (25→8 Têtard, 130→50 Golem) — quêtes = source principale
2026-03-24 16:34:37 +01:00
8ee50805ea
feat(sprint4): achievements, community goals, hall of fame, profile
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CI/CD — Build & Deploy / Build & Deploy (push) Failing after 37s
4 modules: achievement (15 succès, 5 catégories, 3 paliers), community
(objectifs collectifs + boosts globaux), halloffame (classement mensuel),
profile (titre actif + badges + % progression).
Event-driven: combat/forge/craft émettent des events via @nestjs/event-emitter.
Character entity: +activeTitle, +totalGoldEarned.
Seeds: 15 achievements + 3 community goals.
2026-03-24 14:51:53 +01:00
8c6777c980
feat: PKCE auth + CI/CD deploy
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CI/CD — Build & Deploy / Build & Deploy (push) Successful in 1m2s
- Frontend: PKCE flow (oauth.ts, AuthCallback code exchange, 401 interceptor)
- Backend: token introspection via SuperOAuth (no more JWT secret)
- User model: superOauthId (unified) replaces oauthId+provider
- Cookies httpOnly session + refresh token
- POST /auth/refresh endpoint
- Gitea CI workflow (vps-runner pattern)
- DB_SYNC env var for initial schema creation
2026-03-24 13:01:14 +01:00
824ed41a14
fix(security): revert synchronize:true → prod-safe + .env.example placeholders
2026-03-17 07:26:53 +01:00
921873befd
fix(deploy): synchronize:true pour premier deploy MySQL — à revert après
2026-03-17 07:21:06 +01:00
b506adf034
fix(infra): PostgreSQL → MySQL + tsconfig.build exclude frontend/
2026-03-17 07:20:14 +01:00
49b8aa1211
feat(sprint3): EconomyModule TetardCoin + TwitchModule EventSub — migration + 36 tests
2026-03-17 07:10:45 +01:00
23f7dd0f3c
feat(sprint3): items + forge + craft + loot — équipement, artisanat lazy-calc, forge risque GDD
2026-03-15 08:22:20 +01:00
6d1230d16a
feat: Sprint 2 — moteur de combat PvE TetaRdPG
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Moteur combat stateless (POST /api/combat/start résout le combat complet).
Formules GDD : Mêlée/Distance/Magie × 1.5, critique (5% + Chance×0.2%), esquive (5% + Chance×0.1%).
5 monstres seedés (Têtard Vase → Golem de Boue, level 1–9).
Level up : XP → seuil atteint → level++, +5 statPoints.
Persiste combat_logs (jsonb rounds). Validé : victoire, défaite, 401, 400, 404.
2026-03-15 06:10:06 +01:00
da3237bf3f
feat: Sprint 1 — backend fondations TetaRdPG
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Auth SuperOAuth (JWT validation + httpOnly cookie), entités users/characters/level_thresholds,
lazy calculation endurance, seed 100 niveaux, config prod-ready (trust proxy, helmet, CORS, rate limit).
Validé : health 200, auth flow, character CRUD, endurance lazy, 401 sans cookie.
2026-03-15 05:51:02 +01:00