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Author SHA1 Message Date
ce5b3c7285 feat: Hub Village — page interactive avec 5 zones et PNJ
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- VillagePage: 5 zones (place, arène, quêtes, forge, échoppe) avec ambiance
- NPC cards: dialogue résolu par niveau/arc, actions directes (soins, navigation)
- Mira heal via POST /characters/rest + toast feedback
- Navigation actions → pages existantes (quêtes, boutique, forge, combat)
- NpcView type + npcApi endpoint frontend
- Route /village + icône Landmark dans la sidebar

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-28 18:08:14 +02:00
3ccb4a867c fix: multi-combat n'émettait pas quest.progress kill_monster
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Le combat x5 émettait kill_any mais pas kill_monster — les quêtes ciblant
un monstre spécifique ne progressaient pas en batch.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-28 17:47:18 +02:00
06e082b11c feat: UI evolution — HudBar Tailwind + arcs collapsés intelligents
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- HudBar: migration inline styles → Tailwind, breakpoint 480px ultra-compact mobile
- QuestPage: arcs fermés par défaut sauf quête active/à réclamer, barre progression par arc
- QuestPage: migration inline styles → Tailwind (QuestCard, ArcSection, ArcQuestRow)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-04-28 17:39:01 +02:00

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