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Quest system: 4 entities (quest_arcs, quests, player_quests, player_quest_arcs) Arc "Les Marais du Têtard" (4 quêtes narratives) 3 quêtes standalone répétables (chasse/forge/craft) 5 achievements liés (quests_completed + quest_arc_completed) Event-driven: combat/forge/craft/loot émettent quest.progress API: available, active, completed, accept, claim, arcs Rebalance: Endurance coût combat 10→5, regen 6min→3min (20/h), repos 20→10 Dégâts joueur +3 base (plus de combats de 13 tours au level 1) Défaite endurance penalty 50→25 XP monstres réduite (25→8 Têtard, 130→50 Golem) — quêtes = source principale
39 lines
860 B
TypeScript
39 lines
860 B
TypeScript
import {
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Entity,
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PrimaryGeneratedColumn,
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Column,
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ManyToOne,
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JoinColumn,
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Index,
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} from 'typeorm';
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import { Character } from '../character/entities/character.entity';
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import { QuestArc } from './quest-arc.entity';
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@Entity('player_quest_arcs')
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@Index(['characterId', 'questArcId'], { unique: true })
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export class PlayerQuestArc {
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@PrimaryGeneratedColumn('uuid')
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id: string;
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@Column({ name: 'character_id' })
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@Index()
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characterId: string;
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@ManyToOne(() => Character)
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@JoinColumn({ name: 'character_id' })
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character: Character;
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@Column({ name: 'quest_arc_id' })
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questArcId: string;
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@ManyToOne(() => QuestArc)
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@JoinColumn({ name: 'quest_arc_id' })
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questArc: QuestArc;
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@Column({ default: false })
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completed: boolean;
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@Column({ name: 'completed_at', type: 'timestamp', nullable: true })
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completedAt: Date | null;
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}
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