Files
TetaRdPG/src/character/entities/character.entity.ts
Tetardtek 6d1230d16a feat: Sprint 2 — moteur de combat PvE TetaRdPG
Moteur combat stateless (POST /api/combat/start résout le combat complet).
Formules GDD : Mêlée/Distance/Magie × 1.5, critique (5% + Chance×0.2%), esquive (5% + Chance×0.1%).
5 monstres seedés (Têtard Vase → Golem de Boue, level 1–9).
Level up : XP → seuil atteint → level++, +5 statPoints.
Persiste combat_logs (jsonb rounds). Validé : victoire, défaite, 401, 400, 404.
2026-03-15 06:10:06 +01:00

80 lines
1.6 KiB
TypeScript

import {
Entity,
PrimaryGeneratedColumn,
Column,
ManyToOne,
JoinColumn,
CreateDateColumn,
UpdateDateColumn,
Unique,
} from 'typeorm';
import { User } from '../../user/user.entity';
@Entity('characters')
@Unique(['userId'])
export class Character {
@PrimaryGeneratedColumn('uuid')
id: string;
@Column({ name: 'user_id' })
userId: string;
@ManyToOne(() => User)
@JoinColumn({ name: 'user_id' })
user: User;
@Column({ length: 100 })
name: string;
@Column({ default: 1 })
level: number;
@Column({ default: 0 })
xp: number;
@Column({ default: 0 })
gold: number;
// Stats (cap : 101)
@Column({ default: 1 })
force: number;
@Column({ default: 1 })
agilite: number;
@Column({ default: 1 })
intelligence: number;
@Column({ default: 1 })
chance: number;
@Column({ default: 1 })
vitalite: number;
@Column({ name: 'hp_current', default: 100 })
hpCurrent: number;
@Column({ name: 'hp_max', default: 100 })
hpMax: number;
// Endurance — lazy calculation (pas de timer actif)
@Column({ name: 'endurance_saved', default: 100 })
enduranceSaved: number;
@Column({ name: 'last_endurance_ts', type: 'timestamp', default: () => 'NOW()' })
lastEnduranceTs: Date;
@Column({ name: 'endurance_max', default: 100 })
enduranceMax: number;
// Points de stats disponibles (non distribués) — +5 par level up
@Column({ name: 'stat_points', default: 0 })
statPoints: number;
@CreateDateColumn({ name: 'created_at' })
createdAt: Date;
@UpdateDateColumn({ name: 'updated_at' })
updatedAt: Date;
}