feat: click panel breakdown + guide updated
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ClickPanel in Production tab — full click breakdown: - Gain per click with formula (base × prestige × tree) - Double Ponte chance (+ how to unlock if not) - Crit Ponte chance (+ how to unlock if not) - Auto-Ponte rate + effective prod/s - Hint to invest in Ponte branch when no tree bonuses Guide updated with 11 sections: - Ponte (clic) section — breakdown, double/crit/auto explained - Generateurs section — effective prod, multi-buy, share bars - Prestige section — quadratic scaling formula explained - Arbre section — 3 branches + convergence detailed - Capstones section — all 3 + convergence alpha/omega
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@@ -617,6 +617,35 @@ export function getClickGain(state: GameState): number {
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return state.clickMultiplier * state.prestigeMultiplier * treeClickMult;
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}
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// Breakdown complet du clic (pour affichage cockpit)
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export interface ClickBreakdown {
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base: number;
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prestigeMult: number;
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treeMult: number;
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total: number;
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doubleChance: number; // 0-1
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critChance: number; // 0-1
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autoClicksPerSec: number;
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effectivePerSec: number; // total × (1 + double × 1 + crit × 9) + autoClicks × total
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}
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export function getClickBreakdown(state: GameState): ClickBreakdown {
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const base = state.clickMultiplier;
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const prestigeMult = state.prestigeMultiplier;
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const treeMult = getClickMultiplierFromTree(state.evolutionTree);
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const total = base * prestigeMult * treeMult;
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const doubleChance = getDoubleClickChance(state.evolutionTree);
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const critChance = getCritClickChance(state.evolutionTree);
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const autoClicksPerSec = getAutoClicksPerSecond(state.evolutionTree);
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// Expected value per click = total × (1 + doubleChance × 1 + critChance × 9)
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const expectedPerClick = total * (1 + doubleChance + critChance * 9);
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// Auto-clicks produce total per auto-click (no double/crit on auto)
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const effectivePerSec = autoClicksPerSec * total;
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return { base, prestigeMult, treeMult, total, doubleChance, critChance, autoClicksPerSec, effectivePerSec };
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}
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export interface ClickResult {
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state: GameState;
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gain: number;
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