fix: game.game. double reference in PrestigeScreen + /clic label
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PrestigeScreen had game.game.state (double ref) causing undefined error on prestige. Fixed 5 occurrences. CockpitHeader label /clic → Clic.
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@@ -15,7 +15,7 @@
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<span class="gp-value gp-accent-green text-[0.8rem]!">{formatNumber(game.productionPerSecond)}/s</span>
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</div>
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<div class="gp-stat" title="Valeur attendue par clic (double + crit inclus)">
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<span class="gp-label">/clic</span>
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<span class="gp-label">Clic</span>
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<span class="gp-value gp-accent-amber text-[0.8rem]!">{formatNumber(expectedPerClick)}</span>
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</div>
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<div class="gp-stat" title="Multiplicateur global (prestige)">
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