Tetardtek 3145758747
Some checks failed
CI/CD — Build & Deploy / Build & Deploy (push) Failing after 17s
fix: guard ALL saves behind ready — never save DEFAULT_STATE to server
Root cause: on refresh, store starts with DEFAULT_STATE (resources: 0).
Blur/interval/unload handlers saved this zero state before server load.
Fix: every save path checks useGameStore.getState().ready before writing.
2026-03-24 14:47:23 +01:00
2026-03-24 13:01:15 +01:00
Description
No description provided
12 MiB
Languages
TypeScript 48.5%
Svelte 30%
JavaScript 15%
CSS 5.9%
Shell 0.3%
Other 0.3%