ce38975c10aa6b9afc1422499ead52bef23d2261
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$state<GameState> caused Svelte 5 to lose track of deep property changes (evolutionTree[i].branch, generators[i].owned, etc.). Fix: _stateVersion counter + getState() creates explicit reactive deps. canPrestige/productionPerSecond are now live getters, no manual updateDerived().
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