feat: Combat tour par tour — Phases A-D complètes

TurnManager stateless avec sessions en mémoire (TTL 10min).
SpellSystem : 15 sorts (5 par voie du Dao), mana, cooldowns, buffs/debuffs.
CompanionAI : Mira (heal/support) et Vell (tank/dps) — IA contextuelle.
Monster AI : 3 profils (agressif, défensif, chaotique).

Nouvelles entités : Spell, PlayerSpell, PlayerDaoPath.
Character +mana. Monster +aiProfile +isBoss.
Migration : 1743004800000-TurnCombatSystem.

Frontend : TurnCombatPage (select/combat/result), sélecteur compagnon,
barres HP/MP, log scrollable, sous-menu sorts avec cooldowns.

Endpoints : 8 routes sous /combat/turn/ (start, action, session, spells,
unlocked, unlock, dao, dao/choose).

Combat simple (POST /combat/start) et grind ×5/×10 inchangés.
This commit is contained in:
2026-03-25 00:58:47 +01:00
parent 4beb1b2ed9
commit 9d50adf523
21 changed files with 2904 additions and 5 deletions

View File

@@ -7,6 +7,7 @@ import { LoginPage } from './pages/LoginPage';
import { AuthCallback } from './pages/AuthCallback';
import { DashboardPage } from './pages/DashboardPage';
import { CombatPage } from './pages/CombatPage';
import { TurnCombatPage } from './pages/TurnCombatPage';
import { InventoryPage } from './pages/InventoryPage';
import { CraftPage } from './pages/CraftPage';
import { ForgePage } from './pages/ForgePage';
@@ -38,6 +39,7 @@ function AppRoutes() {
<Route path="/dashboard" element={<ProtectedLayout><DashboardPage /></ProtectedLayout>} />
<Route path="/quests" element={<ProtectedLayout><QuestPage /></ProtectedLayout>} />
<Route path="/combat" element={<ProtectedLayout><CombatPage /></ProtectedLayout>} />
<Route path="/combat/tactical" element={<ProtectedLayout><TurnCombatPage /></ProtectedLayout>} />
<Route path="/inventory" element={<ProtectedLayout><InventoryPage /></ProtectedLayout>} />
<Route path="/craft" element={<ProtectedLayout><CraftPage /></ProtectedLayout>} />
<Route path="/forge" element={<ProtectedLayout><ForgePage /></ProtectedLayout>} />