Commit Graph

40 Commits

Author SHA1 Message Date
810ad5ee64 fix: quests respect zone locking + level ordering fixes
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 35s
Quêtes d'arcs filtrées par zones débloquées — pas de quête Égouts
visible tant que l'arc Marais n'est pas complété.
Gardien des marais: level 5→4. Dératisation: level 4→5.
Exterminateur: description corrigée (kill_any x30, pas "chaque espèce").
2026-03-24 18:27:36 +01:00
b414200544 fix: forge UI updates forgeLevel after success — prix/taux rafraîchis
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
2026-03-24 18:16:58 +01:00
66df1013e5 fix: forge endpoint URL param + response field mapping
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 34s
2026-03-24 18:14:23 +01:00
95fcf325dc fix: quest available filtering + 6 side quests level 2-4
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 36s
Fix: getAvailable filtre maintenant les quêtes active/completed (pas juste
claimed). Plus de doublons dailies, plus d'internal server error.

6 quêtes secondaires pour combler le gap level 2-5:
  Chasseur de champignons (lv2, 150 XP), La menace rampante (lv3, 180 XP),
  Guerrier éprouvé (lv2, 250 XP), Collecteur de trophées (lv3, 500 XP),
  Exterminateur (lv4, 400 XP), Première forge (lv2, 120 XP).
2026-03-24 18:08:49 +01:00
60d10a5423 feat: achievements zones — Maître des Marais, Seigneur des Égouts, Conquérant du Désert
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 32s
2026-03-24 18:01:05 +01:00
cc3cbc1d2f fix: potion énergie affiche +30 endurance au lieu de +50% PV
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 32s
2026-03-24 17:58:56 +01:00
d1609efaae feat: zone locking — progression par arcs narratifs + arcs Égouts/Désert
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
Zones verrouillées: marais toujours ouvert, égouts après arc Marais,
désert après arc Égouts. Filtrage backend sur monstres ET boutique.

Arc "Les Égouts de la Cité" (4 quêtes, lv4-7, boss Roi des Rats)
Arc "Les Sables Brûlants" (3 quêtes, lv8-12, boss Sphinx)

GET /api/monsters/zones — retourne les zones avec statut unlocked.
Combat page: monstres groupés par zone, zones lockées avec icône cadenas.
Boutique: items filtrés par zones débloquées (potions toujours visibles).
2026-03-24 17:57:23 +01:00
8cb5fcd5ba fix: endurance regen 6min→3min dans combat/forge/craft + potions d'énergie
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 32s
Bug: combat/forge/craft calculaient la regen à 1pt/6min (ancien) alors que
character.service utilisait 1pt/3min (nouveau). Le joueur voyait 8 endurance
dans le HUD mais le backend refusait le combat avec 4.

Potions d'énergie: Potion (30 endurance, 20 or) + Grande (60 endurance, 45 or).
Consommable instantané via la boutique — le joueur peut acheter du temps de jeu.
2026-03-24 17:51:30 +01:00
1ffde61f97 feat: boutique + zones (égouts, désert) + 10 monstres + 14 items + potions
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 31s
Shop module: GET /api/shop, POST /api/shop/buy/:id, POST /api/shop/sell/:id
Potions: achat instantané, heal 50% HP, pas d'inventaire.
Items: buyPrice + minLevel + zone ajoutés à l'entité.
12 équipements (4 par zone: marais/égouts/désert) + 2 potions.

Monstres: zone field ajouté, 10 nouveaux monstres:
  Égouts (lv4-10): Rat, Slime, Araignée, Crocodile, Roi des Rats
  Désert (lv8-15): Scorpion, Vautour, Momie, Ver des Sables, Sphinx

Frontend: page /shop groupée par zone, rarity colors, achat/vente.
Sidebar: icône ShoppingBag pour la boutique.
2026-03-24 17:46:21 +01:00
4d254692b0 feat: page Achievements + soins renommé + bouton soins en combat
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 31s
Page /achievements : 20 succès groupés par catégorie (Combat, Progression,
Économie, Équipement), progress bars, paliers bronze/silver/gold,
bouton réclamer, compteur débloqués/total.

Renommage "repos" → "soins" partout (dashboard, budget, messages).
Bouton soins ajouté dans la page combat (accès rapide entre les fights).
Icône Trophy dans la sidebar pour les succès.
2026-03-24 17:36:20 +01:00
210f32b9cc fix: seed.ts migré PostgreSQL → MySQL (AppDataSource)
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 31s
2026-03-24 17:26:02 +01:00
014ffdd789 refactor: types frontend alignés backend — zéro as any, monstres triés par level
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
types.ts: rewrite complet — Character, Monster, CombatResult, CombatLog
alignés sur les champs réels du backend. Plus de mapping approximatif.

CombatPage: réécriture propre — monstres triés par level (appropriés en
haut, trop forts en bas avec opacity + warning), historique avec vrais
noms de monstres et valeurs XP/or, level up affiché dans le résultat.

Cleanup: 0 occurrence de "as any" dans tout le frontend.
2026-03-24 17:24:59 +01:00
e3c870bb9f fix: combat page field mapping — monster levels, history names, XP/gold values
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
Monster: minLevel/maxLevel (backend) vs levelMin/levelMax (frontend type)
History: xpEarned/goldEarned + monster.name vs xpGained/goldGained/monsterName
Combat result: rewards.xp/gold vs xpGained/goldGained, level up display
2026-03-24 17:16:24 +01:00
eafac3d8c7 feat: endurance tickets — coûts visibles partout + budget dashboard
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 31s
Combat: coût 5 affiché, compteur "X combats possibles", bouton disabled
Forge: coût 10 + or affiché (baissé de 15 à 10), bouton disabled
Dashboard: indicateur budget "X combats · Y forges · Z repos"
Repos: coût 10 affiché, disabled si insuffisant
2026-03-24 17:09:06 +01:00
cfdc5c9b02 feat: HUD bar — stats persistantes sous le header
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 32s
Barre compacte toujours visible : nom+level, HP, endurance+timer regen,
XP, or, quêtes actives (avec compteur "prêtes !").
Timer live : "+1 dans X:XX" quand endurance < max.
Auto-refresh 30s pour l'endurance, 60s pour les quêtes.
Chaque section cliquable vers la page correspondante.
2026-03-24 17:03:31 +01:00
9fac9e123b feat: repeatable quests hors pool 3 slots + section tâches quotidiennes
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 32s
Répétables ne comptent plus dans le MAX_ACTIVE_QUESTS (3).
Frontend: section séparée "Tâches quotidiennes" en grille 3 colonnes,
quêtes narratives en haut avec les slots limités.
Prépare le terrain pour le hub village (forgeron, taverne, etc.).
2026-03-24 16:57:57 +01:00
af247a1c6b fix: quest progression (events after tx), abandon quest, endurance display
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 34s
- Events (achievement/community/quest) émis APRÈS la transaction combat
  au lieu de dedans — corrige les quêtes qui ne progressaient pas
- POST /api/quests/abandon/:id — abandonner une quête active
- Frontend: bouton "Abandonner" sur les quêtes actives non complétées
- Fix endurance display (enduranceCurrent field mapping)
- Types Character mis à jour (xpToNextLevel, activeTitle, enduranceCurrent)
2026-03-24 16:52:48 +01:00
8038ca5d0a feat: quest page frontend — accept, progress, claim, arcs narratifs
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
Nouvelle page /quests avec icône Scroll dans la sidebar.
Layout: quêtes actives (gauche) + disponibles (droite) + arcs en bas.
Progress bars, boutons accepter/réclamer, badges répétable.
Arc section collapsible avec status par quête.
2026-03-24 16:40:04 +01:00
7651f3d8aa feat(sprint5): quest system + arcs + rebalance endurance/damage/xp
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
Quest system:
  4 entities (quest_arcs, quests, player_quests, player_quest_arcs)
  Arc "Les Marais du Têtard" (4 quêtes narratives)
  3 quêtes standalone répétables (chasse/forge/craft)
  5 achievements liés (quests_completed + quest_arc_completed)
  Event-driven: combat/forge/craft/loot émettent quest.progress
  API: available, active, completed, accept, claim, arcs

Rebalance:
  Endurance coût combat 10→5, regen 6min→3min (20/h), repos 20→10
  Dégâts joueur +3 base (plus de combats de 13 tours au level 1)
  Défaite endurance penalty 50→25
  XP monstres réduite (25→8 Têtard, 130→50 Golem) — quêtes = source principale
2026-03-24 16:34:37 +01:00
93b34b1f7b feat: stat distribution UI + rest button + xpToNextLevel from backend
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 34s
Dashboard: stat distributor with +/- buttons when statPoints > 0,
rest button (+50% HP, -20 endurance) when HP < max,
XP bar uses xpToNextLevel from backend instead of local formula.
API: distributeStats + rest endpoints added to client.
2026-03-24 16:09:55 +01:00
214045c7ce fix: level-up formula uses current level, add xpToNextLevel to API
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
XP threshold was computed on level+1 (target), making early levels too
steep (283 XP for level 2 instead of 100). Now uses current level:
level 1→2 = 100 XP, level 2→3 = 283 XP, level 10→11 = 3162 XP.

Added xpToNextLevel field to character and combat responses so the
frontend can display accurate progress bars.
2026-03-24 16:02:51 +01:00
6df11f2860 feat(sprint5): audit fixes — transactions, indexes, stat distribution, rest, forge cost
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 35s
P0 — Race conditions fixées avec pessimistic_write transactions :
  combat (double-spend endurance), forge (double upgrade),
  craft (consumeMaterials atomique), equip (item swap).
Forge : coût or (50-1000) + endurance (15) ajouté.
Combat : item stat bonuses (force/agilite/intelligence/chance) appliqués.

P1 — Features manquantes :
  POST /api/characters/stats — distribution stat points (avec lock).
  POST /api/characters/rest — repos auberge (+50% HP, -20 endurance).
  Vitalité : +10 HP max par point distribué.

P2 — Indexes DB ajoutés :
  character_id sur character_items, character_materials, combat_logs,
  craft_jobs, player_achievements, community_contributions.
  Composite (characterId, materialId) sur character_materials.
  period sur hall_of_fame. achievement_id sur player_achievements.

P3 — Cleanup : @nestjs/jwt et pg retirés de package.json.
2026-03-24 15:55:50 +01:00
708352be65 fix: remove api/ prefix from Sprint 4 controllers — global prefix already set
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
2026-03-24 15:08:10 +01:00
ac88cbb5ab fix: rewardTitle explicit varchar type for MySQL
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 32s
2026-03-24 15:04:21 +01:00
37d5e628c0 fix: activeTitle explicit varchar type for MySQL
Some checks failed
CI/CD — Build & Deploy / Build & Deploy (push) Failing after 34s
2026-03-24 15:00:04 +01:00
8ee50805ea feat(sprint4): achievements, community goals, hall of fame, profile
Some checks failed
CI/CD — Build & Deploy / Build & Deploy (push) Failing after 37s
4 modules: achievement (15 succès, 5 catégories, 3 paliers), community
(objectifs collectifs + boosts globaux), halloffame (classement mensuel),
profile (titre actif + badges + % progression).

Event-driven: combat/forge/craft émettent des events via @nestjs/event-emitter.
Character entity: +activeTitle, +totalGoldEarned.
Seeds: 15 achievements + 3 community goals.
2026-03-24 14:51:53 +01:00
77052d9219 feat: add Twitch provider to login page — 4 providers like Origins
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
2026-03-24 13:26:38 +01:00
8fbdcafa7b fix: use localStorage for PKCE verifier — survives cross-site redirects
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 33s
2026-03-24 13:19:19 +01:00
8c6777c980 feat: PKCE auth + CI/CD deploy
All checks were successful
CI/CD — Build & Deploy / Build & Deploy (push) Successful in 1m2s
- Frontend: PKCE flow (oauth.ts, AuthCallback code exchange, 401 interceptor)
- Backend: token introspection via SuperOAuth (no more JWT secret)
- User model: superOauthId (unified) replaces oauthId+provider
- Cookies httpOnly session + refresh token
- POST /auth/refresh endpoint
- Gitea CI workflow (vps-runner pattern)
- DB_SYNC env var for initial schema creation
2026-03-24 13:01:14 +01:00
c1bf793234 feat(sprint3): migrations Sprint3Economy + fix data-source migrations path
- Create src/database/migrations/1742169600000-Sprint3Economy.ts
  Tables : tetard_coins, tc_transactions, processed_events (IF NOT EXISTS)
- Fix migrations path : src/migrations/*.ts → __dirname/migrations/*{.ts,.js}
  Fonctionne en ts-node (src/) et après build (dist/)
2026-03-17 09:39:20 +01:00
28ac5ef139 fix(migrations): data-source.ts — 14 entities (11 ajoutées pour CLI TypeORM) 2026-03-17 07:42:56 +01:00
3ff5a8a84b fix(mysql): jsonb → json — type non supporté par MySQL 2026-03-17 07:38:18 +01:00
824ed41a14 fix(security): revert synchronize:true → prod-safe + .env.example placeholders 2026-03-17 07:26:53 +01:00
921873befd fix(deploy): synchronize:true pour premier deploy MySQL — à revert après 2026-03-17 07:21:06 +01:00
b506adf034 fix(infra): PostgreSQL → MySQL + tsconfig.build exclude frontend/ 2026-03-17 07:20:14 +01:00
49b8aa1211 feat(sprint3): EconomyModule TetardCoin + TwitchModule EventSub — migration + 36 tests 2026-03-17 07:10:45 +01:00
1fce52f05c chore: archive v0 mars 2025 — GDD + roadmap pré-NestJS 2026-03-15 08:53:54 +01:00
23f7dd0f3c feat(sprint3): items + forge + craft + loot — équipement, artisanat lazy-calc, forge risque GDD 2026-03-15 08:22:20 +01:00
6d1230d16a feat: Sprint 2 — moteur de combat PvE TetaRdPG
Moteur combat stateless (POST /api/combat/start résout le combat complet).
Formules GDD : Mêlée/Distance/Magie × 1.5, critique (5% + Chance×0.2%), esquive (5% + Chance×0.1%).
5 monstres seedés (Têtard Vase → Golem de Boue, level 1–9).
Level up : XP → seuil atteint → level++, +5 statPoints.
Persiste combat_logs (jsonb rounds). Validé : victoire, défaite, 401, 400, 404.
2026-03-15 06:10:06 +01:00
da3237bf3f feat: Sprint 1 — backend fondations TetaRdPG
Auth SuperOAuth (JWT validation + httpOnly cookie), entités users/characters/level_thresholds,
lazy calculation endurance, seed 100 niveaux, config prod-ready (trust proxy, helmet, CORS, rate limit).
Validé : health 200, auth flow, character CRUD, endurance lazy, 401 sans cookie.
2026-03-15 05:51:02 +01:00